Druids and rangers have a wide selection of animal companion choices, but this selection by no means covers the entirety of animals available as companions. Numerous additional animals are presented in this list, and in each case, rules for using them as companions are included.
Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 14; Int 2; Wis 13; Cha 5; Special Qualities low-light vision.
4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Attacks powerful charge (gore, 2d4).
Starting Statistics: Size Medium; Speed 15 ft., swim 50 ft.; AC +10 natural armor; Attack bite (1d6); Ability Scores Str 8, Dex 10, Con 9, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, hold breath, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics: Size Medium; Speed 50 ft.; Attack bite (1d6 + 1-1/2 Str); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 11, Cha 10; Special Qualities low-light vision.
4th Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 + 1-1/2 Str); Ability Scores Str +8, Dex –2, Con +4; Special Attacks sudden charge.
Starting Statistics: Size Medium; AC +4 natural armor; Speed 40 ft.; Attack 2 hooves (1d4); Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample.
Starting Statistics: Size Medium; Speed swim 40 ft.; AC +1 natural armor; Attack bite (1d4), tail slap (1d4); Ability Scores Str 11, Dex 14, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 60 ft.
Starting Statistics: Size Medium; Speed 30 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 16, Con 14, Int 1, Wis 12, Cha 3; Special Qualities tearing bite.
7th-Level Advancement: Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics: Size Medium; Speed 50 ft.; AC +1 natural armor; Attack gore (1d6) or 2 hooves (1d3); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Qualities low-light vision.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack gore (1d8) or 2 hooves (1d4); Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics: Size Medium; Speed 30 ft., climb 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 14, Int 2, Wis 11, Cha 7; Special Qualities +10 Stealth when still, low-light vision.
4th-Level Advancement: Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks pull (tongue, 5 ft.), tongue.
Starting Statistics: Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert climber, low-light vision.
4th-Level Advancement: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (2d4); Ability Scores Str +4, Dex –2, Con +2.
Starting Statistics: Size Medium; AC +2 natural armor; Speed 10 ft., fly 50 ft. (average); Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 15, Cha 7; Special Qualities low-light vision, +4 on saves vs. disease.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics: Size Medium; Speed 30 ft.; AC +3 natural armor; Attack claw (1d6); Ability Scores Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 7.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack claw (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities thumb spikes.
Starting Statistics: Size Medium; Speed 40 ft.; Attack kick (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 11, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack kick (1d6); Ability Scores Str +4, Dex +2, Con +2.
Starting Statistics: Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +1 natural armor; Attack bite (1d8 plus grab and poison); Ability Scores Str +4, Dex –2, Con +4.
Starting Statistics: Size Medium; Speed 30 ft.; AC +3 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 16, Con 13, Int 2, Wis 12, Cha 5.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack gore (1d10); Ability Scores Str +8, Dex –2, Con +4; Special Qualities clobbering charge.
Starting Statistics: Size Medium; Speed 30 ft., swim 20 ft.; AC +3 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 18, Dex 15, Con 15, Int 2, Wis 13, Cha 3.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics: Size Small; Speed 30 ft.; Attack bite (1d4); Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws.
4th-Level Advancement: Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +4, Dex -2, Con +4.
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (clumsy); AC +1 natural armor;
4th-Level Advancement: Attack bite (1d6); Ability Scores Str +2, Con +2; Special Attacks poison (frequency 1 round (6); effect 1 Str damage; cure 1 save, Con-based DC).
Starting Statistics: Size Medium; Speed 30 ft.; AC +6 natural armor; Attack tail (1d8); Ability Scores Str 10, Dex 14, Con 10, Int 2, Wis 12, Cha 10; SQ low-light vision, scent.
7th-level Advancement: Size Large; AC +3 natural armor; Attack tail (2d6); Ability Scores Str +6, Con +4; SQ tail lash.
Starting Statistics: Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 19, Con 13, Int 2, Wis 12, Cha 10; Special Attacks blood drain (1 Con), grab; SQ low-light vision, scent.
4th-Level Advancement: Size Medium; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2.
Starting Statistics: Size Medium; Speed 50 ft., AC +2 natural armor; Attack 2 hooves (1d6); Ability Scores Str 16, Dex 17, Con 12, Int 2, Wis 13, Cha 7; SQ low-light vision, natural weapons.
7th-level Advancement: Size Large; AC +2; Attack 2 hooves (1d8), slam (1d8); Ability Scores Str +4, Dex –2, Con +4.
Starting Statistics: Size Large; Speed swim 30 ft.; AC +4 natural armor; Attack bite (1d4); Ability Scores Str 16, Dex 13, Con 15, Int 1, Wis 12, Cha 6; SQ low-light vision.
4th-Level Advancement: Attack bite (1d6); Ability Scores Str +2, Con +2; SQ anchor.
Starting Statistics: Size Small; Attack gore (1d4); Ability Scores Str 10, Dex 19, Con 14, Int 2, Wis 15, Cha 8; SQ low-light vision, scent.
4th-Level Advancement: Size Medium; Attack gore (1d6), 2 hooves (1d4); Ability Scores Str +2, Dex –2, Con +2.
Starting Statistics: Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7; SQ low-light vision, scent.
7th-Level Advancement: Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; SQ ferocity, reflexive strike.
Starting Statistics: Size Medium; Speed 10 ft.; AC +6 natural; Attack bite (1d4); Ability Scores Str 14, Dex 8, Con 16, Int 2, Wis 13, Cha 9; SQ low-light vision.
7th-Level Advancement: Size Large; Speed 10 ft.; AC +8 natural; Attack bite (1d6); Ability Scores Str +4, Dex –2, Con +2; Bonus Feat Great Fortitude
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (average); Attack bite (1d4), 2 wings (1d3); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 5; SQ low-light vision.
4th-Level Advancement: Ability Scores Str +2, Con +2.
Use the dinosaur (velociraptor) animal companion statistics from the Pathfinder Roleplaying Game: Core Rulebook.
Starting Statistics: Size Medium; Speed 10 ft., swim 40 ft.; AC +4 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 13, Con 14, Int 2, Wis 13, Cha 6; SQ hold breath, low-light vision.
7th-Level Advancement: Size Large; AC +4 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Starting Statistics : Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack tail slap (1d8); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack tail slap (2d6); Ability Scores Str +8, Dex -2, Con +4.
Starting Statistics : Size Medium; AC +1 natural; Speed 5 ft., swim 20 ft., jet 90 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, pressure adaptation.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack tentacles (1d6 plus grab), bite (1d4); Ability Scores Str +4, Dex -2, Con +2; Special Attacks constrict (1d6).
Starting Statistics : Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite 1d8; Ability Scores Str 14, Dex 17, Con 11, Int 2, Wis 11, Cha 10; Special Qualities low-light vision, scent, trip.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack bite 2d6; Ability Scores Str +8, Dex -2, Con +4; Special Qualities blood rage, ferocity.
Starting Statistics : Size Medium; Speed 30 ft., climb 30 ft.; AC +4 natural; Attack 2 claws (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent.
7th-Level Advancement : Size Large; AC +2 natural; Attack 2 claws (1d6); Ability Scores Str +8, Dex -2, Con +4; Special Attack rend (2 claws, 1d6).
Starting Statistics : Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d2), tail (1d2); Ability Scores Str 10, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities ball tail, low-light vision, scent.
4th-Level Advancement : Size Medium; Attack bite (1d6), 2 claws (1d3), tail (1d3); Ability Scores Str +4, Dex -2, Con +2.
Use the bear animal companion statistics in the Pathfinder Roleplaying Game Core Rulebook.
Use the frog animal companion statistics in the Pathfinder Roleplaying Game Bestiary.
Use the frog animal companion statistics in the Pathfinder Roleplaying Game Bestiary.
Starting Statistics : Size Medium; Speed 30 ft.; AC +3 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 14, Cha 2; Special Qualities low-light vision.
7th-Level Advancement : Size Large; AC +2 natural armor; Attack bite (1d8), tail slap (1d8); Ability Scores Str +6, Dex -2, Con +4; Special Attacks ramming snout.
Use the ape companion statistics in the Pathfinder Roleplaying Game Core Rulebook.
Starting Statistics: Size Medium; Speed 30 ft.; AC +1 natural armor; Attack 2 talons (1d3); Ability Scores Str 13, Dex 16, Con 12, Int 2, Wis 11, Cha 9; Special Qualities low-light vision.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack 2 talons (1d4); Ability Scores Str +4, Con +2.
Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 19, Con 10, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, hold breath.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex -2, Con +4; Special Qualities blindsight 120 ft., tusk.
Starting Statistics : Size Medium; Speed 5 ft., swim 60 ft.; AC +1 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 15, Cha 9; Special Qualities keen scent, low-light vision, scent.
4th-Level Advancement : Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex -2, Con +4; Special Qualities ambush attack +1d6, bleed (1).
Use the bear animal companion statistics in the Pathfinder Roleplaying Game Core Rulebook.
Starting Statistics : Size Medium; Speed 30 ft.; AC +4 natural armor; Attack 2 claws 1d6; Ability Scores Str 12, Dex 18, Con 10, Int 2, Wis 15, Cha 11; Special Qualities low-light vision, scent, sprint.
7th-level Advancement : Size Large; AC +3 natural armor; Attack 2 claws 1d8; Ability Scores Str +8, Dex -2, Con +4; Special Qualities bleed (1d6), sweeping strike.
Starting Statistics : Size Small; Speed 40 ft.; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 7, Dex 17, Con 10, Int 2, Wis 14, Cha 13; Special Qualities easily trained, low-light vision, scent.
4th-level Advancement : Size Medium; AC +1 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str +4, Dex +4, Con +4.
Starting Statistics : Size Medium; AC +4 natural; Speed 30 ft.; Attack bite (1d8); Ability Scores Str 14, Dex 12, Con 17, Int 1, Wis 13, Cha 3; Special Qualities scent.
7th-Level Advancement : Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex -2, Con +4.
Starting Statistics : Size Medium; Speed 50 ft.; AC +1 natural armor, Attack gore (1d6); Ability Scores Str 14, Dex 16, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent.
7th-Level Advancement : Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +4, Dex -2, Con +4; Special Abilities spit, trample.