Recoil Fire

School transmutation; Level sorcerer/wizard 2, witch 2

Casting Time 1 standard action

Components V, S, M (hoof shavings from a mule)

Range close (25 ft. + 5 ft./2 levels)

Target 1 firearm

Duration instantaneous

Saving Throw Will negates (object); Spell Resistance yes (object)

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.