Flash Fire

School transmutation; Level sorcerer/wizard 3, witch 3

Casting Time 1 standard action

Components V, S, M (a pinch of powdered fool's gold)

Range close (25 ft. + 5 ft./2 levels)

Target 1 firearm

Duration instantaneous

Saving Throw Will negates (object); see text; Spell Resistance yes (object); see text

The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.