Telekinetic Maneuver

School transmutation; Level magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4

Casting Time 1 standard action

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration concentration (up to 1 round/level)

Saving Throw none; Spell Resistance yes

This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or trip combat maneuver.