Dragon Disciples

Storm Prophet CR 8

XP 4,800

Dwarf sorcerer 7

Dragon disciple 2

CE Medium humanoid (dwarf)

Init +5; Senses darkvision 60 ft.; Perception +10

Defense

AC 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural)

hp 80 (7d6+2d12+40)

Fort +9, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities; Resist electricity 5

Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 20 ft.

Melee +1 warhammer +11 (1d8+7/×3) or 2 claws +11 (1d6+6) and bite +10 (1d6+9)

Special Attacks +1 on attack rolls against goblinoid and orc humanoids, dragon bite, claws (2, 1d4+4, magic, 5 rounds/day)

Sorcerer Spells Known (CL 8th; concentration +10)

4th (3/day)—greater invisibility

3rd (5/day)—fly, heroism, lightning bolt (DC 15)

2nd (7/day)—false life, protection from arrows, resist energy, scorching ray

1st (7/day)—enlarge person (DC 13), mage armor, magic missile, magic weapon, shield, shocking grasp

0 (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 12), light, mage hand, message, resistance

Bloodline draconic (blue)

Tactics

Before Combat The dragon disciple drinks his potion of bull's strength, and casts false life and mage armor.

During Combat At range, the dragon disciple casts lighting bolt and scorching ray. If forced into melee, he casts heroism and greater invisibility first.

Base Statistics Without bull's strength, false life, and mage armor, the dragon disciple's statistics are AC 15, touch 12, flat-footed 14; hp no temporary hit points; Melee +1 warhammer +9 (1d8+5/×3) or bite +8 (1d6+6), 2 claws +9 (1d6+4); Str 18; CMB +8; CMD 20 (24 vs. bull rush or trip); Skills Climb +4.

Statistics

Str 22, Dex 12, Con 16, Int 10, Wis 10, Cha 14

Base Atk +4; CMB +10; CMD 22 (26 vs. bull rush or trip)

Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (claws)

Skills Bluff +7, Climb +6, Diplomacy +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +1, Knowledge (nature) +1, Linguistics +1, Perception +10 (+12 to notice unusual stonework), Perform (oratory) +3, Survival +2

Languages Common, Draconic, Dwarven

SQ blood of dragons, bloodline arcana (electricity spells deal +1 damage per die)

Combat Gear potion of bull's strength, potion of cure moderate wounds; Other Gear +1 warhammer, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 138 gp

Storm prophets are as terrible as thunderheads and as capricious as tornados.

Gwellat Hammermind

The bastard son of a dwarven noble house, Gwellat never fit in among his people, instead craving the open skies. Denied this dream for most of his young life, he grew resentful. His bitterness turned into anger that struck as fast as lightning, and the magical powers he manifested were just as unpredictable and destructive. Upon reaching adulthood, he learned the secret of his true heritage. Angry that the secret was kept from him for so long, he unleashed his most destructive spells on his clan, killing many of them. He fled his home to chase the storms he always longed to be a part of.

Acid Terror CR 12

XP 19,200

Human sorcerer 9

Dragon disciple 4

LE Medium humanoid (human)

Init +6; Senses Perception +12

Defense

AC 24, touch 15, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +5 natural)

hp 108 (9d6+4d12+48)

Fort +9, Ref +10, Will +11; Resist acid 10

Offense

Speed 30 ft.

Melee 2 claws +10 (1d6+3 plus 1d6 acid), bite +10 (1d6+4) or quarterstaff +10/+5 (1d6+3)

Special Attacks breath weapon (30-foot cone, 13d6 acid, DC 22, 2/day), claws (2, 1d6+3 plus 1d6 acid, magic, 9 rounds/day), dragon bite

Sorcerer Spells Known (CL 12th; concentration +18)

6th (4/day)—acid fog, form of the dragon I

5th (6/day)—cloudkill (DC 23), feeblemind (DC 22), spell resistance

4th (7/day)—black tentacles, confusion (DC 21), dimension door, fear (DC 20)

3rd (7/day)—displacement, fly, hold person (DC 20), stinking cloud (DC 21), suggestion (DC 20)

2nd (8/day)—acid arrow, glitterdust (DC 20), hideous laughter (DC 19), invisibility, resist energy, web (DC 20)

1st (8/day)—charm person (DC 18), color spray (DC 17), mage armor, magic missile, reduce person (DC 17), silent image (DC 17)

0 (at will)—acid splash, dancing lights, daze (DC 17), detect magic, mage hand, message, open/close, ray of frost, read magic

Bloodline draconic (green)

Tactics

Before Combat As soon as she suspects combat is imminent, the dragon disciple casts mage armor and spell resistance.

During Combat The dragon disciple prefers to keep her distance, and starts combat by casting quickened web followed by acid fog. She then casts fly, black tentacles, acid arrow, feeblemind, and cloudkill, with judicious uses of Quickened Spell.

Base Statistics Without mage armor, the dragon disciple's statistics are AC 20, touch 15, flat-footed 17.

Statistics

Str 16, Dex 14, Con 15, Int 10, Wis 8, Cha 22

Base Atk +7; CMB +10; CMD 25

Feats Combat Casting, Dodge, Eschew Materials, Greater Spell Focus (conjuration), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Spell Focus (conjuration, enchantment), Toughness

Skills Climb +4, Fly +6, Intimidate +19, Knowledge (arcana) +8, Linguistics +1, Perception +12, Spellcraft +7, Stealth +9

Languages Common, Draconic

SQ blood of dragons, bloodline arcana (acid spells deal +1 damage per die)

Combat Gear potion of cure serious wounds, potion of delay poison, wand of detect thoughts (15 charges); Other Gear quarterstaff, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, hat of disguise, headband of alluring charisma +2, ring of protection +2, 800 gp

Cunning and manipulative, these dragon disciples trap their foes with schemes and spells before showering them with deadly acid.

Remel Levath

Remel Levath has always craved control. She's certain that if people just did what she wanted them to, there would be peace and order—for her, at least. When the petty motivations and stupid behaviors of the "rabble" get in the way, she has no choice but to magically manipulate them into doing the "right" thing. If they still don't, she unleashes her righteous fury in a spray of purifying acid.

Combat Encounters:Remel sees all altercations as the fault of the other parties, and tends to shout her disappointment throughout the battle, encouraging them to lay down their arms—though not all who surrender receive mercy.

Roleplaying Suggestions:Always arrogant and often argumentative, Remel employs enchantment spells even in casual conversation. Despite her prejudices, she knows that she needs like-minded individuals to aid in enforcing her will. She can be surprisingly flattering and friendly toward those with the good sense to follow her directions in all things.

Dragon Chieftain CR 16

XP 76,800

Half-orc bard 10

Dragon disciple 7

CE Medium humanoid (human, orc)

Init +3; Senses blindsense 30 ft., darkvision 60 ft.; Perception +18

Defense

AC 27, touch 12, flat-footed 27 (+9 armor, +2 deflection, –1 Dex, +1 insight, +6 natural)

hp 189 (10d8+7d12+95)

Fort +16, Ref +11, Will +14; +4 vs. bardic performance, language-dependent, and sonic

Defensive Abilities orc ferocity; Resist fire 5

Offense

Speed 30 ft.

Melee bite +19 (1d6+9 plus 1d6 fire), 2 claws +19 (1d6+6) or

+1 heavy mace +19/+14/+9 (1d8+10)

Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, inspire greatness, suggestion), breath weapon (30-foot cone, 7d6 fire, DC 17, 1/day), claws (2, 1d6+6, magic, 7 rounds/day), dragon bite

Dragon Disciple Spell-Like Abilities (CL 7th; concentration +11)

1/day—form of the dragon I (red dragon only)

Bard Spells Known (CL 15th; concentration +19)

5th (3/day)—greater heroism, mass cure light wounds, shadow walk (DC 19), song of discord (DC 20)

4th (5/day)—cure critical wounds, dominate person (DC 19), neutralize poison, shout (DC 18)

3rd (6/day)—clairaudience/clairvoyance, fear (DC 17), haste, invisibility sphere, phantom steed

2nd (6/day)—blur, cure moderate wounds, detect thoughts (DC 16), silence (DC 16), summon swarm, whispering wind

1st (6/day)—charm person (DC 16), cure light wounds, expeditious retreat, feather fall, remove fear, unseen servant

0 (at will)—dancing lights, detect magic, flare (DC 14), mage hand, message, resistance

Tactics

During Combat The dragon disciple casts greater heroism and haste, then uses dominate person and charm person to create allies among his enemies. In melee, he uses his breath weapon and Dazzling Display.

Statistics

Str 22, Dex 8, Con 18, Int 12, Wis 10, Cha 18

Base Atk +12; CMB +18; CMD 30

Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Dazzling Display, Great Fortitude, Improved Initiative, Power Attack, Spell Focus (enchantment), Toughness, Weapon Focus (bite, claws)

Skills Climb +12, Intimidate +6, Knowledge (arcana, dungeoneering) +14, Knowledge (geography, history, local, nature, religion) +10, Linguistics +5, Perception +18, Perform (oratory, percussion, sing) +17, Ride +2, Spellcraft +9, Stealth +10, Swim +9

Languages Common, Draconic, Goblin, Orc

SQ bardic knowledge +5, blood of dragons, jack-of-all-trades (use any skill), lore master 1/day, orc blood, versatile performance (oratory, percussion, sing), weapon familiarity

Combat Gear potions of cure serious wounds (2), potion of eagle's splendor; Other Gear +5 hide armor, +1 heavy mace, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +2, ring of protection +2, 1,723 gp

These half-orcs become chieftains of savage tribes by brutally and publicly assassinating the former chieftains.

Ice Maiden CR 19

XP 204,800

Elf sorcerer 10

Dragon disciple 10

NE Medium humanoid (elf)

Init +7; Senses blindsense 60 ft., low-light vision; Perception +20

Defense

AC 32, touch 18, flat-footed 28 (+4 armor, +3 deflection, +3 Dex, +1 dodge, +1 insight, +10 natural)

hp 222 (10d6+10d12+120)

Fort +18, Ref +12, Will +17; +2 vs. enchantments; DR 10/adamantine (150 points); Immune cold, paralysis, sleep

Offense

Speed 30 ft., fly 90 ft. (average)

Melee 2 claws +15 (1d6+1 plus 1d6 cold), bite +15 (1d6+1 plus 1d6 cold)

Ranged +1 composite longbow +16/+11/+6 (1d8+2/×3)

Special Attacks breath weapon (30-foot cone, 20d6 cold, DC 27, 4/day), claws (2, 1d6+1 plus 1d6 cold, magic, 10 rounds/day), dragon bite

Dragon Disciple Spell-Like Abilities (CL 20th; concentration +27)

2/day—form of the dragon II (white dragon only)

Sorcerer Spells Known (CL 17th; concentration +24)

8th (4/day)—form of the dragon III, polar ray, sunburst (DC 27)

7th (7/day)—delayed blast fireball (DC 26), form of the dragon II, mass hold person (DC 24), prismatic spray

6th (7/day)—control water, disintegrate (DC 23), form of the dragon I, freezing sphere (DC 25)

5th (7/day)—blight (DC 22), cone of cold (DC 24), dream, spell resistance, wall of force

4th (7/day)—dimension door, fear (DC 21), ice storm, stoneskin, wall of ice (DC 23)

3rd (8/day)—displacement, fly, lightning bolt (DC 22), sleet storm, vampiric touch

2nd (8/day)—darkvision, gust of wind (DC 21), invisibility, resist energy, see invisibility, web (DC 19)

1st (8/day)—charm person (DC 18), expeditious retreat, mage armor, magic missile, shield, silent image (DC 18)

0 (at will)—dancing lights, detect magic, disrupt undead, mage hand, mending, ray of frost, read magic, resistance, touch of fatigue (DC 17)

Bloodline draconic (white)

Tactics

Before Combat The dragon disciple casts stoneskin.

During Combat The dragon disciple casts shield and spell resistance on herself, then takes flight and rains down destructive spells augmented with Empower Spell.

Base Statistics Without stoneskin, the dragon disciple's statistics are DR none.

Statistics

Str 12, Dex 16, Con 20, Int 16, Wis 10, Cha 25

Base Atk +12; CMB +13; CMD 31

Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Iron Will, Mobility, Nimble Moves, Quicken Spell, Spell Focus (evocation), Spell Penetration, Toughness, Weapon Finesse

Skills Climb +6, Diplomacy +12, Fly +11, Heal +5, Intimidate +15, Knowledge (arcana) +11, Knowledge (geography, local, nature, nobility, planes) +8, Perception +20, Sense Motive +5, Spellcraft +11 (+13 to identify magic item properties), Stealth +13, Survival +5, Use Magic Device +15

Languages Auran, Common, Draconic, Elven, Goblin

SQ blood of dragons, bloodline arcana (cold spells deal +1 damage per die), elven magic, weapon familiarity, wings

Combat Gear wand of cure serious wounds (10 charges), wand of lightning bolt (10 charges); Other Gear +1 composite longbow (+1 Str) with 20 arrows, amulet of natural armor +3, belt of mighty constitution +6, boots of the winterlands, bracers of armor +4, cloak of resistance +3, dusty rose prism ioun stone, headband of alluring charisma +6, ring of force shield, ring of protection +3, 3,099 gp

With the patience of elves and the majesty of dragons, ice maidens are masters of subtle machinations—and of the battlefield.

Koriel Dragonchild

The descendant of a white dragon and an elf, Koriel was driven to prove herself by killing a draconic relation and eating his heart, claiming his territory and hoard.

Combat Encounters:Koriel maintains a vast expanse of mountains as her domain, and those who enter it must pay tribute or surrender their lives.

Roleplaying Suggestions:Koriel sees herself as more dragon than elf, and lives as if she were a full-blooded dragon, killing those who say otherwise.