Make Whole

Source make whole

The damage the spell repairs increases to 2d6 points of damage per caster level when cast on a construct creature (maximum 10d6). A construct repaired with this spell gains a +2 enhancement bonus on an ability score of your choice for the next 24 hours. To repair a magic item, your caster level has to equal to only the caster level of the magic item, not double the caster level.