Whale, Blue

This enormous creature has a fluke tail and a wide mouth filled with baleen.

Blue Whale CR 12

XP 19,200

N Colossal animal

Init -1; Senses low-light vision; Perception +27

Defense

AC 26, touch 1, flat-footed 26 (-1 Dex, +25 natural, -8 size)

hp 184 (16d8+112)

Fort +17, Ref +9, Will +8

Offense

Speed swim 40 ft.

Melee tail slap +21 (8d6+24 plus stun)

Space 30 ft.; Reach 30 ft.

Special Attacks capsize

Statistics

Str 42, Dex 8, Con 25, Int 2, Wis 13, Cha 6

Base Atk +12; CMB +36; CMD 45 (can't be tripped)

Feats Awesome Blow, Diehard, Endurance, Improved Bull Rush, Iron Will, Power Attack, Skill Focus (Perception), Weapon Focus (tail slap)

Skills Perception +27, Swim +35; Racial Modifiers +12 Perception

SQ hold breath

Ecology

Environment any oceans

Organization solitary, pair, or pod (3-18)

Treasure none

Special Abilities

Hold Breath (Ex) A blue whale can hold its breath a number of rounds equal to 10 times its Constitution score.

Stun (Ex) A blue whale's fluke can deliver a powerful stunning blow. A creature struck by this attack must succeed at a DC 34 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is also stunned for 1d4 rounds. The save DC is Strength-based.

Tail Slap (Ex) A blue whale's tail slap is a primary attack and applies 1-1/2 times its Strength bonus on damage rolls.

Despite their size, blue whales are docile unless threatened. They eat millions of tiny invertebrates known as krill, which they suck through their baleen in massive gulps. These enormous mammals can be found in oceans and seas. An adult blue whale is 100 feet long and weighs 200 tons.

Whale, Narwhal

This small whale lacks a dorsal fin and has pale, mottled skin. Its most notable feature is the single tusk protruding from its face.

Narwhal CR 3

XP 800

N Large animal

Init +3; Senses blindsight 120 ft., low-light vision; Perception +12

Defense

AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)

hp 30 (4d8+12)

Fort +6, Ref +7, Will +3

Offense

Speed swim 80 ft.

Melee bite +7 (1d8+7)

Space 10 ft.; Reach 10 ft.

Special Attacks tusk

Statistics

Str 21, Dex 17, Con 14, Int 2, Wis 15, Cha 6

Base Atk +3; CMB +9; CMD 22 (can't be tripped)

Feats Skill Focus (Swim), Toughness

Skills Perception +12, Swim +20; Racial Modifiers +4 Perception

SQ hold breath

Ecology

Environment cold oceans

Organization solitary, pair, or pod (3-18)

Treasure none

Special Abilities

Hold Breath (Ex) Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score.

Tusk (Ex) A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a ×3 critical multiplier.

Narwhals are skilled hunters in arctic waters, and are known to dive deeper than even much larger cetaceans both in open water and beneath thick sheets of floating ice. A male narwhal possesses a single, 6-foot-long tusk extending from just above its mouth, which it uses to impress females during mating season, engaging in flashy duels with other males. In times of need, the tusks may be used to break through thick ice or even in self-defense, though most narwhals prefer to flee rather than fight. A typical narwhal is about 14 feet long (not including the tusk) and weighs 3,200 pounds.