Muckdweller

This bipedal lizard has mottled gray-and-brown flesh. A short dorsal fin runs the length of its body and its forelimbs look like hands.

Muckdweller CR 1/4

XP 100

N Small magical beast

Init +2; Senses darkvision 60 ft., low-light vision; Perception +5

Defense

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)

hp 5 (1d10)

Fort +2, Ref +4, Will +1

Offense

Speed 10 ft., swim 30 ft.

Melee bite +4 (1d6-1)

Special Attacks blinding spray

Statistics

Str 8, Dex 14, Con 11, Int 9, Wis 12, Cha 7

Base Atk +1; CMB -1; CMD 11

Feats Weapon Finesse

Skills Acrobatics +6, Perception +5, Swim +14; Racial Modifiers +4 Acrobatics, +4 Swim

Languages Draconic

SQ dextrous swimmer

Ecology

Environment temperate marshes

Organization solitary, pack (3-7), or swarm (8-17)

Treasure standard

Special Abilities

Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 10 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.

Dextrous Swimmer (Ex) A muckdweller moves through water gracefully. It uses its Dexterity modifier instead of its Strength modifier on Swim checks.

Muckdwellers have long tails that allow them to swim rapidly through the water or maintain their balance when standing upright. They sometimes associate with lizardfolk, forming allied settlements, but rarely living in the same community. Still they work and hunt together for mutual benefit. Most muck dwellers stand 3-1/2 feet tall and weigh 70 pounds.

Muckdweller, Giant

This massive lizard has pale, spotted flesh and spines around its face that form a spiky frill.

Giant Muckdweller CR 2

XP 600

N Large magical beast

Init +2; Senses darkvision 60 ft., low-light vision; Perception +10

Defense

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)

hp 22 (3d10+6)

Fort +5, Ref +5, Will +4

Offense

Speed 20 ft., swim 60 ft.

Melee bite +5 (2d6+4)

Space 10 ft.; Reach 5 ft.

Special Attacks blinding spray

Statistics

Str 16, Dex 14, Con 15, Int 9, Wis 12, Cha 7

Base Atk +3; CMB +7; CMD 19 (23 vs. trip)

Feats Iron Will, Skill Focus (Perception)

Skills Acrobatics +6, Perception +10, Swim +15; Racial Modifiers +4 Acrobatics, +4 Swim

Languages Draconic

Ecology

Environment temperate marshes

Organization solitary, pack (3-7), or swarm (8-17)

Treasure standard

Special Abilities

Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 13 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.

Giant muckdwellers are quadrupedal cousins of the common muckdweller. They sometimes socialize with their smaller kin, forming simple societies in which the largest rule. Occasionally they serve lizardfolk as allies and mounts. Giant muckdwellers measure up to 10 feet long and weigh around 900 pounds.