Encantado

This graceful creature combines the features of a human and a river dolphin.

Encantado CR 8

XP 4,800

CN Medium fey (shapechanger)

Init +9; Senses darkvision 60 ft., low-light vision; Perception +17

Defense

AC 21, touch 20, flat-footed 16 (+5 deflection, +5 Dex, +1 natural)

hp 95 (10d6+60)

Fort +13, Ref +17, Will +16

DR 10/cold iron

Offense

Speed 30 ft., swim 80 ft.

Melee slam +10 (1d4+4 plus intoxication) or

spear +8 (1d8+4/×3)

Ranged spear +10 (1d8+3/×3)

Spell-Like Abilities (CL 10th; concentration +15)

At will—charm person (DC 16), suggestion (DC 18), unnatural lust (DC 17)

3/day—charm monster (DC 18), confusion (DC 19), daze monster (DC 17)

1/week—control weather

Statistics

Str 16, Dex 21, Con 20, Int 13, Wis 18, Cha 21

Base Atk +5; CMB +10; CMD 28 (can't be tripped)

Feats Agile Maneuvers, Deceitful, Improved Initiative, Toughness, Weapon Finesse

Skills Bluff +22, Diplomacy +18, Disguise +7, Escape Artist +18, Knowledge (local) +9, Perception +17, Perform (dance) +13, Perform (sing) +13, Sense Motive +11, Stealth +18, Swim +15

Languages Common, Sylvan; speak with animals

SQ change shape (dolphin or Medium humanoid; alter self or beast shape I), enchanting grace, hold breath

Ecology

Environment warm rivers

Organization solitary

Treasure standard (spear, other treasure)

Special Abilities

Enchanting Grace (Su) An encantado adds its Charisma bonus as a racial bonus on all of its saving throws, and as a deflection bonus to its Armor Class.

Intoxication (Su) An encantado's slam attack affects its target as if the target had overindulged, causing the target to gain the sickened condition for 1 hour. A target already sickened by an encantado's intoxication instead becomes nauseated for 1d4 rounds.

When warm, humid nights in the jungle turn into jubilant celebrations, one can be sure that an encantado can be found nearby. These fey live on the fringes of humanoid societies. They are attracted to parties, and change form into attractive humanoids to infiltrate celebrations. Skilled musicians and dancers, encantados blend in to the festivities seamlessly. When encantados shapeshift, their blowholes are still present, so they usually wear hats or wigs, or arrange their hair into elaborate coiffures, to conceal this feature. When in dolphin form, encantados can still manipulate objects with their flippers as if the flippers were hands.

Many encantados are kind creatures who want only to celebrate joy, but others take their inclinations to influence others to an extreme, kidnapping the objects of their obsession and taking them away to their river dens. Some suffer from extreme narcissism.

Encantados often take levels in bard or druid, while some cruel encantados become enchanters or mesmerists.