Bagiennik

This small, lizardlike creature has a humanoid upper body and a long tail with frilled extensions.

Bagiennik CR 6

XP 2,400

CN Small fey (aquatic)

Init +2; Senses disease scent; Perception +19

Defense

AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)

hp 66 (12d6+24)

Fort +5, Ref +10, Will +8

DR 5/cold iron; Resist acid 5, fire 5

Offense

Speed 30 ft., swim 40 ft.

Melee 2 claws +9 (1d4-1)

Ranged nasal spray +10 touch (3d6 fire, 3d6 acid, and nasal burn)

Spell-Like Abilities (CL 7th; concentration +10)

3/day—cure light wounds, remove disease

1/day—cure moderate wounds, remove blindness/deafness

Statistics

Str 8, Dex 14, Con 13, Int 15, Wis 10, Cha 17

Base Atk +6; CMB +4; CMD 16

Feats Alertness, Self-Sufficient, Skill Focus (Heal), Toughness, Weapon Finesse, Weapon Focus (nasal spray)

Skills Bluff +10, Diplomacy +12, Escape Artist +9, Heal +22, Knowledge (arcana) +5, Knowledge (nature) +12, Perception +19, Sense Motive +11, Stealth +21, Survival +8, Swim +22, Use Magic Device +18

Languages Common, Sylvan

SQ amphibious

Ecology

Environment cold rivers

Organization solitary, pair, or gang (3-8)

Treasure none

Special Abilities

Disease Scent (Ex) A bagiennik can smell a diseased creature as if using the scent ability. It can discern whether the diseased creature is the source of a disease or merely a carrier; in the latter case, the bagiennik often seeks out the creature and attempts to purge its maladies.

Nasal Burn (Su) A bagiennik's nasal spray deals 1d6 points of fire damage to victims in subsequent rounds after it strikes a target (as per the burn universal monster ability), but it can also cure other maladies. Each round in which a victim takes damage from a bagiennik's nasal spray, that victim can attempt a DC 17 Fortitude save. If the victim succeeds at this save, it heals 1 point of ability damage to an ability score of its choice. If the result exceeds the DC by 5 or more, the victim can also attempt to remove a single disease or poison currently affecting her as per remove disease or neutralize poison (caster level 7th). If the damage from the bagiennik's nasal burn is reduced or negated in any way, the victim can't attempt this special Fortitude save that round. The save DC is Constitution-based.

Bagienniks are small, amphibious fey that hide in tall reeds along rivers. They frequently dig into the silt beneath the pools of hot springs, where they take long naps in the warm and comforting waters and play pranks on foolish bathers who swim too close to the bagienniks' hiding spots. Despite their capricious nature, the creatures are sought for their healing abilities. They delight in curing maladies and burning away infirmities with their caustic nasal spray.

A local bagiennik is considered a boon in many river towns. Citizens of such settlements often venture to the rivers with offerings, hoping to encourage the fey to stay close and heal their families. A bagiennik that finds a generous town might invite its extended family to settle in, testing the patience and largesse of its hosts.