Spider, Giant Black Widow

This long-legged spider has a huge, glossy black abdomen, marked on the underside with the shape of a crimson hourglass.

Giant Black Widow Spider CR 3

XP 800

N Large vermin

Init +2; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)

hp 37 (5d8+15)

Fort +7, Ref +3, Will +1

Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft.

Melee bite +6 (1d8+6 plus poison)

Space 10 ft.; Reach 5 ft.

Special Attacks web (+4 ranged, DC 19, 5 hp)

Statistics

Str 19, Dex 15, Con 16, Int —, Wis 10, Cha 2

Base Atk +3; CMB +8; CMD 20 (32 vs. trip)

Skills Climb +20, Perception +4; Racial Modifiers +8 Climb, +4 Perception, +4 Stealth (+8 webs)

SQ strong webs

Ecology

Environment any land

Organization solitary, pair, or colony (3–8)

Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con and staggered; cure 2 saves. Save DC is Con-based with a +2 racial bonus.

Strong Webs (Ex) A black widow's webs gain a +4 bonus to the DC to break or escape.

Females of this species are larger than males. Males are identical to the typical giant spider (Pathfinder RPG Bestiary 258).

Spider, Giant Tarantula

A massive tarantula covered in bristly hairs strides forward with deliberate steps, its eight eyes scanning for prey.

Giant Tarantula CR 8

XP 4,800

N Gargantuan vermin

Init +1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)

hp 115 (10d8+70)

Fort +14, Ref +4, Will +3

Defensive Abilities barbed hairs; Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft.

Melee bite +15 (3d6+18 plus poison)

Ranged barbed hairs +4 touch (nausea)

Space 20 ft.; Reach 20 ft.

Statistics

Str 35, Dex 13, Con 24, Int —, Wis 10, Cha 2

Base Atk +7; CMB +23; CMD 34 (46 vs. trip)

Skills Climb +28, Perception +4, Stealth –7 (–3 in webs); Racial Modifiers +8 Climb+4 Perception+4 Stealth (+8 in webs)

Ecology

Environment any forests

Organization solitary, pair, or colony (3–8)

Treasure incidental

Special Abilities

Barbed Hairs (Ex) A tarantula can throw barbed hairs from its back at a creature as a ranged touch attack (range increment 20 feet). A creature struck by these hairs must make a DC 22 Fort save or be nauseated for 1d6 rounds. A creature that attacks a giant tarantula with a non-reach melee weapon must make a DC 22 Reflex save to avoid being struck by these hairs. The save DC is Con-based.

Poison (Ex) Bite—injury; save Fort DC 24; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves. Save DC is Con-based with a +2 racial bonus.