Draugr

This barnacle-encrusted walking corpse looks like a zombie, but is dripping with water and gives off a nauseating stench.

Draugr CR 2

XP 600

CE Medium undead (water)

Init +0; Senses darkvision 60 ft., Perception +6

Defense

AC 14, touch 10, flat-footed 14 (+2 armor, +2 natural)

hp 19 (3d8+6)

Fort +2, Ref +1, Will +3

DR 5/bludgeoning or slashing; Immune undead traits; Resist fire 10

Offense

Speed 30 ft., swim 30 ft.

Melee greataxe +5 (1d12+4/×3 plus nausea) or

slam +5 (1d10+4 plus nausea)

Statistics

Str 17, Dex 10, Con —, Int 8, Wis 10, Cha 13

Base Atk +2; CMB +5; CMD 15

Feats Power Attack, Toughness

Skills Climb +9, Perception +6, Stealth +6, Swim +11

Languages Common (cannot speak)

Ecology

Environment any coastal

Organization solitary or crew (2–8)

Treasure standard (greataxe, leather armor, other treasure)

Special Abilities

Nausea (Su) A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.

Draugr smell of decay and the sea, and drip water wherever they go. These foul beings are usually created when humanoid creatures are lost at sea in regions haunted by evil spirits or necromantic effects. The corpses of these drowned sailors cling fiercely to unlife, attacking any living creatures that intrude upon them. Their attacks smear rancid flesh, rotting seaweed, and swaths of vermin on whatever they hit.

In the case of draugr who manifest when an entire ship sinks, these undead usually stay with the wreck of their ship. Some draugr may be found under the control of aquatic necromancers, while others may wander the seas as undead pirates aboard ghost ships.

Draugr Captain (CR 3)

Draugr captains have malevolent, burning red eyes. They may be more richly dressed than other draugr, though their clothes are always in a similar tattered condition.

A draugr captain is a draugr with the advanced simple template. In addition to this, most draugr captains have additional class levels, usually as barbarians, fighters, or rogues. Draugr captains can also use obscuring mist as a spell-like ability (CL 5th, concentration +8) three times per day, and instead of causing nausea with a successful hit, they bestow 1 negative level on a hit. A draugr captain can even bestow a negative level via a weapon it wields, but if it gains multiple attacks with a weapon, it can only bestow 1 negative level per round in this manner.