Dragon, Primal

Though chromatic and metallic dragons are the most widely known, other categories of true dragon exist. Presented on the following pages are the five primal dragons—powerful creatures that hail from the elemental planes and the Plane of Shadows.

Primal Dragon Types

Brine, Cloud, Crystal, Magma, Umbral

Age Categories

Many of a true dragon's abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on the Dragon Age Categories table.

Age Category: This is the age category's name.

Age in Years: This is the dragon's actual age.

CR: This column modifies the dragon's base CR.

Size: This column shows the number of size categories to increase the dragon's base size by, depending on its age (from Tiny to Small, Small to Medium, and so on). A true dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, true dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.

Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increasing the dragon's base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon's increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).

Natural Armor: This shows the amount the dragon's base natural armor bonus increases with each age category.

Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon's breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).

Combat

The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates a dragon of that size does not possess that natural attack). Dragons gain other abilities described here when they reach a specific age category.

Fly Speed: A dragon's fly speed increases as indicated, according to its size.

Bite: This is a primary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (even though it has more than one attack). A dragon's bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).

Claws: These primary attacks deal the indicated damage plus the dragon's Strength bonus.

Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus 1/2 the dragon's Strength bonus.

Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (this is an exception to the normal secondary attack rules).

Crush (Ex) A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.

Tail Sweep (Ex) This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon's Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon's breath weapon).

Breath Weapon (Su) Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon's choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon's size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + 1/2 dragon's HD + dragon's Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.

Additional Dragon Rules

Dragon Senses (Ex) Dragons have darkvision 120 feet and blindsense 60 feet. They see four times as well as a human in dim light and twice as well in normal light.

Frightful Presence (Ex) A dragon's frightful presence has a range equal to 30 feet × the dragon's age category, but otherwise functions as detailed in the universal monster rules in the appendix.

Spells: A dragon knows and casts arcane spells as a sorcerer of the level indicated in its specific description. Its caster level depends on its age, as shown for each type.

Spell-Like Abilities: A dragon's caster level for its spell-like abilities is equal to its total Hit Dice.

Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon's specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Immunities (Ex) Every dragon is immune to sleep effects and paralysis effects. In addition, a dragon is immune to one or more additional forms of attack or energy damage no matter what its age, as given in its specific description.

Spell Resistance (Ex) As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the specific dragon descriptions. A dragon's SR is equal to 11 + its CR.

Table: Dragon Age Categories
Age CategoryAge in YearsCRSizeHit DiceNatural ArmorBreath Weapon
1 Wyrmling0–5BaseBaseBaseBaseBase
2 Very young6–15Base + 2Base + 1Base + 2Base + 3Base × 2
3 Young16–25Base + 4Base + 2Base + 4Base + 6Base × 3
4 Juvenile26–50Base + 5Base + 2Base + 6Base + 9Base × 4
5 Young adult51–100Base + 7Base + 3Base + 8Base + 12Base × 5
6 Adult101–200Base + 8Base + 3Base + 10Base + 15Base × 6
7 Mature adult201–400Base + 9Base + 3Base + 12Base + 18Base × 7
8 Old401–600Base + 11Base + 4Base + 14Base + 21Base × 8
9 Very old601–800Base + 12Base + 4Base + 16Base + 24Base × 9
10 Ancient801–1,000Base + 13Base + 4Base + 18Base + 27Base × 10
11 Wyrm1,001–1,200Base + 14Base + 4Base + 20Base + 30Base × 11
12 Great wyrm1,201+Base + 16Base + 5Base + 22Base + 33Base × 12

Table: Dragon Ability Scores
Age CategoryStrDexConIntWisCha
1 WyrmlingBaseBaseBaseBaseBaseBase
2 Very youngBase + 4Base – 2Base + 2Base + 2Base + 2Base + 2
3 YoungBase + 8Base – 2Base + 4Base + 2Base + 2Base + 2
4 JuvenileBase + 10Base – 2Base + 6Base + 4Base + 4Base + 4
5 Young adultBase + 12Base – 4Base + 6Base + 4Base + 4Base + 4
6 AdultBase + 14Base – 4Base + 8Base + 6Base + 6Base + 6
7 Mature adultBase + 16Base – 4Base + 8Base + 6Base + 6Base + 6
8 OldBase + 18Base – 6Base + 10Base + 8Base + 8Base + 8
9 Very oldBase + 20Base – 6Base + 10Base + 8Base + 8Base + 8
10 AncientBase + 22Base – 6Base + 12Base + 10Base + 10Base + 10
11 WyrmBase + 24Base – 8Base + 12Base + 10Base + 10Base + 10
12 Great wyrmBase + 26Base – 8Base + 14Base + 12Base + 12Base + 12

Table: Dragon Attacks and Speeds
SizeFly Speed (maneuverability)1 Bite2 Claws2 Wings1 Tail Slap1 Crush1 Tail SweepBreath Weapon (Line)Breath Weapon (Cone)
Tiny100 ft. (average)1d41d330 ft.15 ft.
Small150 ft. (average)1d61d440 ft.20 ft.
Medium150 ft. (average)1d81d61d460 ft.30 ft.
Large200 ft. (poor)2d61d81d61d880 ft.40 ft.
Huge200 ft. (poor)2d82d61d82d62d8100 ft.50 ft.
Gargantuan250 ft. (clumsy)4d62d82d62d84d62d6120 ft.60 ft.
Colossal250 ft. (clumsy)4d84d62d84d64d82d8140 ft.70 ft.

Primal Dragon, Brine

A blue-green neck frill sweeps back from the head of this dragon, leading to a body of shiny scales and fin-like crests.

Brine Dragon

LN dragon (extraplanar, water)

Base Statistics

CR 3; Size Tiny; Hit Dice 4d12

Speed 60 ft., swim 60 ft.

Natural Armor +3; Breath Weapon line, 2d6 acid

Str 16, Dex 15, Con 11, Int 13, Wis 10, Cha 11

Ecology

Environment any aquatic (Plane of Water)

Organization solitary

Treasure triple

Special Abilities

Capsize (Ex) An old or older brine dragon can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher. For each size category larger the ship is than the brine dragon's size, the dragon takes a cumulative –10 penalty on the check.

Desiccating Bite (Su) An ancient brine dragon's bite causes weakness, dealing 1d2 points of Strength drain in addition to its normal damage. A great wyrm's bite deals 1d4 points of Strength drain. A Fortitude save (DC equals the dragon's breath weapon save DC) negates the Strength drain.

Painful Strikes (Su) A great wyrm brine dragon's natural attacks are so laden with salt and acidic crystals that every time it strikes a creature with one of these attacks, the target must make a Fortitude save (DC equals the dragon's breath weapon save DC) or be stunned for a round from the pain.

Spell-like Abilities (Sp) A brine dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) at the listed age. Very young—speak with animals (fish only); Young—obscuring mist; Juvenile—water breathing; Adult—control water; Ancient—horrid wilting (3/day); Great wyrm—tsunami (3/day).

Table: Brine Special Abilities
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to acid, water breathing
Very youngSpeak with animals (fish only)
YoungObscuring mist1st
JuvenileWater breathing3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, control water7th
Mature adultDR 10/magic9th
OldCapsize11th
Very oldDR 15/magic13th
AncientDesiccating bite, horrid wilting15th
WyrmDR 20/magic17th
Great wyrmPainful strikes, tsunami19th

Young Brine Dragon CR 7

XP 3,200

LN Medium dragon (extraplanar, water)

Init +5; Senses dragon senses; Perception +12

Defense

AC 20, touch 11, flat-footed 19 (+1 Dex, +9 natural)

hp 68 (8d12+16)

Fort +8, Ref +7, Will +7

Immune acid, paralysis, sleep

Offense

Speed 60 ft., fly 150 ft. (average), swim 60 ft.

Melee bite +15 (1d8+10), 2 claws +15 (1d6+7), 2 wings +10 (1d4+3)

Special Attacks breath weapon (60-ft. line, 6d6 acid, DC 16)

Spell-Like Abilities (CL 8th; concentration +9)

At will—obscuring mist, speak with animals (fish only)

Spells Known (CL 1st; concentration +2)

1st (4/day)—color spray (DC 12), touch of the sea

0 (at will)—detect magic, mage hand, open/close, prestidigitation

Statistics

Str 24, Dex 13, Con 15, Int 15, Wis 12, Cha 13

Base Atk +8; CMB +15; CMD 26 (30 vs. trip)

Feats Hover, Improved Initiative, Power Attack, Skill Focus (swim)

Skills Diplomacy +12, Fly +12, Heal +12, Knowledge (nature) +13, Perception +12, Sense Motive +12, Survival +12, Swim +29

Languages Aquan, Common, Draconic

SQ water breathing

Adult Brine Dragon CR 11

XP 12,800

LN Large dragon (extraplanar, water)

Init +4; Senses dragon senses; Perception +20

Aura frightful presence (180 ft., DC 20)

Defense

AC 27, touch 9, flat-footed 27 (+18 natural, –1 size)

hp 147 (14d12+56)

Fort +13, Ref +11, Will +12

DR 5/magic; Immune acid, paralysis, sleep; SR 22

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +23 (2d6+15), 2 claws +23 (1d8+10), tail slap +18 (1d8+15), 2 wings +18 (1d6+5)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 12d6 acid, DC 21)

Spell-Like Abilities (CL 14th; concentration +17)

At will—control water, obscuring mist, speak with animals (fish only), water breathing

Spells Known (CL 7th; concentration +10)

3rd (5/day)—aqueous orb (DC 16), sleet storm (DC 16)

2nd (7/day)—alter self, invisibility, slipstream

1st (7/day)—color spray (DC 14), feather fall, flare burst (DC 14), ray of enfeeblement (DC 14), touch of the sea

0 (at will)—detect magic, detect poison, mage hand, open/close, prestidigitation, read magic, resistance

Statistics

Str 30, Dex 11, Con 19, Int 19, Wis 16, Cha 17

Base Atk +14; CMB +25; CMD 35 (39 vs. trip)

Feats Hover, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (swim), Vital Strike

Skills Bluff +20, Diplomacy +20, Fly +11, Heal +20, Knowledge (arcana and nature) +21, Perception +20, Sense Motive +20, Survival +20, Swim +41

Languages Aquan, Common, Draconic, Elven, Halfling

SQ water breathing

Ancient Brine Dragon CR 16

XP 76,800

LN Huge dragon (extraplanar, water)

Init +3; Senses dragon senses; Perception +30

Aura frightful presence (300 ft., DC 26)

Defense

AC 37, touch 7, flat-footed 37 (–1 Dex, +30 natural, –2 size)

hp 275 (22d12+132)

Fort +19, Ref +14, Will +18

DR 15/magic; Immune acid, paralysis, sleep; SR 27

Offense

Speed 60 ft., fly 200 ft. (poor), swim 60 ft.

Melee bite +34 (2d8+21 plus 1d2 Str), 2 claws +34 (2d6+14), tail slap +29 (2d6+21), 2 wings +29 (1d8+7)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, 20d6 acid, DC 27), capsize, crush, desiccating bite

Spell-Like Abilities (CL 22nd; concentration +27)

At will—control water, obscuring mist, speak with animals (fish only), water breathing

3/day—horrid wilting (DC 23)

Spells Known (CL 15th; concentration +20)

7th (4/day)—control weather, mass fly

6th (6/day)—fluid form, true seeing, transformation

5th (7/day)—break enchantment, dismissal, teleport, wall of force

4th (7/day)—ball lightning (DC 19), ice storm, greater invisibility, solid fog

3rd (7/day)—aqueous orb (DC 18), deep slumber (DC 18), dispel magic, sleet storm (DC 18)

2nd (7/day)—alter self, detect thoughts (DC 17), invisibility, make whole, slipstream

1st (8/day)—color spray (DC 16), feather fall, flare burst (DC 16), ray of enfeeblement, touch of the sea

0 (at will)—arcane mark, detect magic, detect poison, mage hand, message, open/close, prestidigitation, read magic, resistance

Statistics

Str 38, Dex 9, Con 23, Int 23, Wis 20, Cha 21

Base Atk +22; CMB +38; CMD 47 (51 vs. trip)

Feats Awesome Blow, Greater Vital Strike, Hover, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Lightning Reflexes, Power Attack, Skill Focus (Swim), Vital Strike, Wingover

Skills Bluff +30, Diplomacy +30, Fly +16, Heal +30, Knowledge (arcana, geography, nature) +31, Perception +30, Sense Motive +30, Survival +30, Swim +53, Use Magic Device +30

Languages Aquan, Common, Draconic, Dwarven, Elven, Gnome, Halfling

SQ water breathing

Although not inherently evil, brine dragons have little patience for kindness and philanthropy. As they age, they grow more and more opinionated and obsessed with power—by adult age, a brine dragon counts itself a failure if it doesn't rule over a collection of "lesser beings" such as humans, merfolk, locathah, or even sahuagin.

Primal Dragon, Cloud

The blue-white scales of this four-horned dragon exude wisps of fog. The dragon's snout is short but filled with sharp teeth.

Cloud Dragon

CN dragon (air, extraplanar)

Base Statistics

CR 5; Size Small; Hit Dice 6d12

Speed 40 ft., swim 40 ft.

Natural Armor +5; Breath Weapon cone, 2d8 electricity

Str 10, Dex 13, Con 13, Int 10, Wis 14, Cha 13

Ecology

Environment any sky (Plane of Air)

Organization solitary

Treasure triple

Special Abilities

Cloud Form (Su) An adult or older cloud dragon can change itself into a cloudy vapor as a swift action for a number of rounds per day equal to its Hit Dice. This ability functions as gaseous form but the dragon's fly speed is unchanged.

Cloud Breath (Su) A great wyrm cloud dragon's breath weapon creates a cloud that persists in its cone shape for 1d4 rounds. Treat this cloud as a fog cloud that deals electricity damage equal to half the dragon's breath weapon damage to any creature that ends its turn still within the cloud (Reflex save halves the damage—DC equals the dragon's breath weapon save DC).

Mist Vision (Su) A cloud dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.

Spell-Like Abilities (Sp) A cloud dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Very young—obscuring mist; Young—fog cloud; Adult—solid fog; Old—cloudkill (3/day); Ancient—wind walk; Great wyrm—storm of vengeance (1/day).

Thundering Bite (Su) An ancient or older cloud dragon's bite makes a thundering crash whenever it attacks, dealing an additional 2d6 points of sonic damage. A great wyrm's thundering bite deals an additional 4d6 sonic damage.

Table: Cloud Special Abilities
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmune to electricity, mist vision
Very youngObscuring mist
YoungFog cloud
JuvenileFrightful presence1st
Young adultDR 5/magic, spell resistance3rd
AdultCloud form, solid fog5th
Mature adultDR 10/magicv7th
OldCloudkill9th
Very oldDR 15/magic11th
AncientThundering bite, wind walk13th
WyrmDR 20/magic15th
Great wyrmCloud breath, storm of vengeance17th

Young Cloud Dragon CR 9

XP 6,400

CN Large dragon (air, extraplanar)

Init +0; Senses dragon senses, mist vision; Perception +16

Defense

AC 20, touch 9, flat-footed 20 (+11 natural, –1 size)

hp 95 (10d12+30)

Fort +10, Ref +7, Will +10

Immune electricity, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +13 (2d6+6), 2 claws +14 (1d8+4), 2 wings +11 (1d6+2), tail slap +11 (1d8+6)

Special Attacks breath weapon (40-ft. cone, 6d8 electricity, DC 18)

Spell-Like Abilities (CL 10th; concentration +12)

At will—fog cloud, obscuring mist

Statistics

Str 18, Dex 11, Con 17, Int 12, Wis 16, Cha 15

Base Atk +10; CMB +15; CMD 25 (29 vs. trip)

Feats Dazzling Display, Multiattack, Power Attack, Skill Focus (Diplomacy), Weapon Focus (claws)

Skills Appraise +14, Diplomacy +21, Fly +7, Intimidate +15, Knowledge (planes) +14, Perception +16, Stealth +9, Swim +12

Languages Auran, Draconic

Adult Cloud Dragon CR 13

XP 25,600

CN Huge dragon (air, extraplanar)

Init +3; Senses dragon senses, mist vision; Perception +24

Aura frightful presence (180 ft., DC 22)

Defense

AC 29, touch 7, flat-footed 29 (–1 Dex, +22 natural, –2 size)

hp 184 (16d12+80)

Fort +15, Ref +9, Will +15

DR 5/magic; Immune electricity, paralysis, sleep; SR 24

Offense

Speed 40 ft., fly 200 ft. (poor), swim 40 ft.

Melee bite +22 (2d8+10/19–20), 2 claws +22 (2d6+7), tail slap +19 (2d6+10), 2 wings +19 (1d8+3)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, 12d8 electricity, DC 23), crush

Spell-Like Abilities (CL 16th; concentration +20)

At will—fog cloud, obscuring mist, solid fog

Spells Known (CL 5th; concentration +9)

2nd (5/day)—blur, see invisibility

1st (7/day)—charm person (DC 15), detect secret doors, shield, true strike

0 (at will)—dancing lights, detect poison, light, message, prestidigitation, read magic

Statistics

Str 24, Dex 9, Con 21, Int 16, Wis 20, Cha 19

Base Atk +16; CMB +25; CMD 34 (38 vs. trip)

Feats Critical Focus, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Weapon Focus (bite, claws)

Skills Appraise +22, Diplomacy +29, Fly +10, Intimidate +23, Knowledge (planes) +22, Perception +24, Sense Motive +24, Stealth +10, Survival +24, Swim +15

Languages Auran, Common, Draconic, Elven

SQ cloud form (16 rounds/day)

Ancient Cloud Dragon CR 18

XP 153,600

CN Gargantuan dragon (air, extraplanar)

Init +2; Senses dragon senses, mist vision; Perception +34

Aura frightful presence (300 ft., DC 28)

Defense

AC 36, touch 4, flat-footed 36 (–2 Dex, +32 natural, –4 size)

hp 324 (24d12+168)

Fort +21, Ref +12, Will +21

DR 15/magic; Immune electricity, paralysis, sleep; SR 29

Offense

Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.

Melee bite +32 (4d6+16/19–20 plus 2d6 sonic), 2 claws +32 (2d8+11), tail slap +29 (2d8+16), 2 wings +29 (2d6+5)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, 20d8 electricity, DC 29), crush, tail sweep

Spell-Like Abilities (CL 24th; concentration +30)

At will—fog cloud, obscuring mist, solid fog, wind walk

3/day—cloudkill (DC 21)

Spells Known (CL 13th; concentration +19)

6th (5/day)—chain lightning (DC 22), greater dispel magic

5th (7/day)—cone of cold (DC 21), dismissal (DC 21), teleport

4th (7/day)—elemental body I, ice storm, lesser geas (DC 20), river of wind

3rd (7/day)—arcane sight, cloak of winds, stinking cloud (DC 19), suggestion (DC 19)

2nd (8/day)—eagle's splendor, glitterdust (DC 18), gust of wind, locate object, see invisibility

1st (8/day)—alter winds, charm person (DC 17), detect secret doors, erase, true strike

0 (at will)—dancing lights, detect poison, light, mage hand, message, prestidigitation, read magic, resistance, touch of fatigue

This spell is from the Pathfinder RPG Advanced Player's Guide.

Statistics

Str 32, Dex 7, Con 25, Int 20, Wis 24, Cha 23

Base Atk +24; CMB +39; CMD 47 (51 vs. trip)

Feats Critical Focus, Dazzling Display, Flyby Attack, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Skill Focus (Diplomacy), Snatch, Staggering Critical, Weapon Focus (bite, claws)

Skills Appraise +32, Diplomacy +39, Fly +11, Intimidate +33, Knowledge (local) +32, Knowledge (planes) +32, Perception +34, Sense Motive +34, Stealth +13, Survival +34, Swim +46

Languages Auran, Common, Draconic, Elven

SQ cloud form (24 rounds/day)

Cloud dragons stay out of the complicated political schemes and obsessions of other dragons (especially the chromatic dragons), preferring to live their lives freely and as the whim to travel strikes them. Exploration and viewing new lands from far above are the cloud dragon's greatest joy, rivaled only by speaking with new creatures and gaining exotic treasures from them. They keep lairs on high mountain peaks, but are often away on journeys of discovery, returning home only when they've claimed a new treasure that needs to be placed in safekeeping back home.

Primal Dragon, Crystal

This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.

Crystal Dragon

CG dragon (earth, extraplanar)

Base Statistics

CR 2; Size Tiny; Hit Dice 3d12

Speed 60 ft., burrow 30 ft., climb 30 ft.

Natural Armor +2; Breath Weapon cone, 2d4 sonic

Str 9, Dex 16, Con 13, Int 10, Wis 11, Cha 16

Ecology

Environment any underground (Plane of Earth)

Organization solitary

Treasure triple

Special Abilities

Razor Sharp (Sp) All of a crystal dragon's natural attacks deal slashing damage.

Ray Reflection (Ex) An ancient crystal dragon's scales reflect ray spells back upon the ray's source if the ray fails to overcome the dragon's spell resistance.

Scintillating Aura (Su) A great wyrm crystal dragon radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the dragon's breath weapon save DC. This is a mind-affecting effect. The dragon can activate or suppress this aura as a free action.

Spell-Like Abilities (Sp) A crystal dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category. Very young—color spray; Juvenile—glitterdust; Adult—rainbow pattern; Old—stone to flesh (3/day); Ancient—prismatic spray (3/day); Great wyrm—imprisonment (1/day).

Tremorsense (Ex) Crystal dragons do not gain tremorsense until juvenile age (30 ft.), improving at adult (60 ft.) and old (120 ft.).

Table: Crystal Special Abilities
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmunity to sonic, razor sharp
Very youngColor spray
YoungTremorsense
JuvenileGlitterdust
Young adultDR 5/magic, spell resistance
AdultFrightful presence, rainbow pattern1st
Mature adultDR 10/magic3rd
OldStone to flesh5th
Very oldDR 15/magic7th
AncientRay reflection, prismatic spray9th
WyrmDR 20/magic11th
Great wyrmImprisonment, scintillating aura13th

Young Crystal Dragon CR 6

XP 2,400

CG Medium dragon (earth, extraplanar)

Init +2; Senses dragon senses, tremorsense 30 ft.; Perception +11

Defense

AC 20, touch 12, flat-footed 18 (­+2 Dex, +8 natural)

hp 66 (7d12+21)

Fort +10, Ref +9, Will +6

Immune paralysis, sleep, sonic

Offense

Speed 60 ft., burrow 30 ft., climb 30 ft., fly 150 ft. (average)

Melee bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)

Space 5 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (30-ft. cone, 6d4 sonic, DC 16)

Spell-Like Abilities (CL 7th; concentration +11)

At will—color spray (DC 15)

Statistics

Str 17, Dex 14, Con 17, Int 12, Wis 13, Cha 18

Base Atk +7; CMB +10; CMD 22 (26 vs. trip)

Feats Deceitful, Great Fortitude, Lightning Reflexes, Power Attack

Skills Bluff +16, Climb +21, Disguise +6, Fly +12, Intimidate +14, Knowledge (dungeoneering) +11, Perception +11, Stealth +12

Languages Draconic, Undercommon

SQ razor sharp

Adult Crystal Dragon CR 10

XP 9,600

CG Large dragon (earth, extraplanar)

Init +1; Senses dragon senses, tremorsense 60 ft.; Perception +19

Aura frightful presence (180 ft., DC 22)

Defense

AC 27, touch 10, flat-footed 26 (­+1 Dex, +17 natural, –1 size)

hp 149 (13d12+65)

Fort +15, Ref +11, Will +11

DR 5/magic; Immune paralysis, sleep, sonic; SR 21

Offense

Speed 60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)

Melee bite +19 (2d6+9/19–20), 2 claws +18 (1d8+6), tail slap +16 (1d8+9), 2 wings +16 (1d6+3)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 12d4 sonic, DC 21)

Spell-Like Abilities (CL 13th; concentration +18)

At will—color spray (DC 17), glitterdust (DC 18), rainbow pattern (DC 20)

Spells Known (CL 1st; concentration +7)

1st (5/day)—shield, unseen servant

0 (at will)—acid splash, detect magic, ghost sound, read magic

Statistics

Str 23, Dex 12, Con 21, Int 16, Wis 17, Cha 22

Base Atk +13; CMB +20; CMD 31 (35 vs. trip)

Feats Deceitful, Great Fortitude, Improved Critical (bite), Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (bite)

Skills Bluff +26, Climb +30, Disguise +23, Fly +11, Intimidate +22, Knowledge (dungeoneering) +19, Perception +19, Sense Motive +19, Stealth +13

Languages Common, Draconic, Terran, Undercommon

SQ razor sharp

Ancient Crystal Dragon CR 15

XP 51,200

CG Huge dragon (earth, extraplanar)

Init +4; Senses dragon senses, tremorsense 120 ft.; Perception +29

Aura frightful presence (300 ft., DC 28)

Defense

AC 37, touch 8, flat-footed 37 (­+29 natural, –2 size)

hp 283 (21d12+147)

Fort +21, Ref +14, Will +17

Defensive Abilities ray reflection; DR 15/magic; Immune paralysis, sleep, sonic; SR 26

Offense

Speed 60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)

Melee bite +30 (2d8+15/19–20), 2 claws +29 (2d6+10), tail slap +27 (2d6+15), 2 wings +27 (1d8+5)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 27, 20d4 sonic, DC 27), crush

Spell-Like Abilities (CL 21th; concentration +29)

At will—color spray (DC 19), glitterdust (DC 20), rainbow pattern (DC 22)

3/day—prismatic spray (DC 25), stone to flesh (DC 24)

Spells Known (CL 9th; concentration +17)

4th (6/day)—dimension door, phantasmal killer (DC 22)

3rd (8/day)—displacement, lightning bolt (DC 21), major image (DC 21)

2nd (8/day)—blindness/deafness (DC 20), invisibility, minor image (DC 20), mirror image

1st (8/day)—alarm, feather fall, magic aura, silent image (DC 19), unseen servant

0 (at will)—acid splash, detect magic, detect poison, ghost sound, mage hand, message, read magic, touch of fatigue

Statistics

Str 31, Dex 10, Con 25, Int 20, Wis 21, Cha 26

Base Atk +21; CMB +33; CMD 43 (47 vs. trip)

Feats Deceitful, Great Fortitude, Greater Vital Strike, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)

Skills Bluff +36, Climb +42, Disguise +33, Fly +16, Intimidate +32, Knowledge (dungeoneering, geography) +29, Perception +29, Sense Motive +29, Stealth +16, Survival +29

Languages Common, Draconic, Dwarven, Elven, Terran, Undercommon

SQ razor sharp

Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal dragon into a rage—which is a problem, as most crystal dragons are prone to seeing insults even where none are intended. Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above.

Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales. A crystal dragon's lair is a well-ordered place—these dragons find the very idea of the classic sprawl of a dragon's hoard to be shameful.

Primal Dragon, Magma

Between this dragon's jet-black scales run glowing rivulets of lava, and veins aglow with heat shine in the membranes of its wings.

Magma Dragon

CN dragon (extraplanar, fire)

Base Statistics

CR 4; Size Tiny; Hit Dice 5d12

Speed 40 ft.

Natural Armor +4; Breath Weapon cone, 2d6 fire

Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 11

Ecology

Environment any mountains or underground (Plane of Fire)

Organization solitary

Treasure triple

Special Abilities

Magma Tomb (Su) Once per day, a great wyrm magma dragon can spit lava onto a target within 120 feet, dealing damage normally for its breath weapon. This magma cools instantly—it does not continue doing damage at this point but does entrap the victim (see universal monster rules in appendix; DC equals the dragon's breath weapon save DC, 3d6 minutes, hardness 8, hp 45).

Magma Breath (Su) Three times per day, an ancient or older magma dragon can breathe a cone of lava instead of fire. The damage is unchanged, but the magma clings to those it damages, dealing half damage each round thereafter for 1d3 rounds. After this magma cools, it crumbles to dust.

Spell-Like Abilities (Sp) A magma dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Very young—burning hands; Juvenile—scorching ray; Adult—wall of fire; Old—fire shield (warm shield, constant); Ancient—delayed blast fireball (3/day); Great wyrm—wall of lava.

Superheated (Su) At young age and older, a magma dragon's bite attack deals additional fire damage equal to its age category.

Table: Magma Special Abilities
Age CategorySpecial AbilitiesCaster Level
WyrmlingImmune to fire, vulnerable to cold

Very youngBurning hands
YoungSuperheated1st
JuvenileScorching ray3rd
Young adultDR 5/magic, spell resistance5th
AdultFrightful presence, wall of fire7th
Mature adultDR 10/magic9th
OldFire shield11th
Very oldDR 15/magic13th
AncientMagma breath, delayed blast fireball15th
WyrmDR 20/magic17th
Great wyrmMagma tomb, wall of lava19th

Young Magma Dragon CR 8

XP 4,800

CN Medium dragon (extraplanar, fire)

Init +6; Senses dragon senses; Perception +14

Defense

AC 22, touch 12, flat-footed 20 (+2 Dex, +10 natural)

hp 85 (9d12+27)

Fort +11, Ref +8, Will +10

Immune fire, paralysis, sleep

Weaknesses vulnerable to cold

Offense

Speed 40 ft., fly 150 ft. (average)

Melee bite +17 (1d8+12 plus 3 fire), 2 claws +17 (1d6+8), 2 wings +12 (1d4+4)

Special Attacks breath weapon (30-ft. cone, 6d6 fire, DC 17)

Spell-Like Abilities (CL 9th; concentration +10)

At will—burning hands (DC 12)

Spells Known (CL 1st; concentration +2)

1st (4/day)—flare burst (DC 12), grease (DC 12)

0 (at will)—bleed (DC 11), detect magic, open/close, spark

Statistics

Str 21, Dex 14, Con 17, Int 14, Wis 14, Cha 13

Base Atk +9; CMB +14; CMD 26 (30 vs. trip)

Feats Great Fortitude, Improved Initiative, Iron Will, Power Attack, Vital Strike

Skills Acrobatics +11 (+15 jump), Climb +17, Fly +14, Intimidate +13, Perception +14, Sense Motive +14, Stealth +14, Swim +17

Languages Common, Draconic, Ignan

SQ superheated

Adult Magma Dragon CR 12

XP 19,200

CN Large dragon (extraplanar, fire)

Init +5; Senses dragon senses; Perception +22

Aura frightful presence (180 ft., DC 20)

Defense

AC 29, touch 10, flat-footed 28 (+1 Dex, +19 natural, –1 size)

hp 172 (15d12+75)

Fort +16, Ref +10, Will +15

DR 5/magic; Immune fire, paralysis, sleep; SR 23

Weaknesses vulnerable to cold

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +22 (2d6+12/19–20 plus 6 fire), 2 claws +22 (1d8+8/19–20), tail slap +17 (1d8+12), 2 wings +17 (1d6+4)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 12d6 fire, DC 22)

Spell-Like Abilities (CL 15th; concentration +18)

At will—burning hands (DC 14), scorching ray, wall of fire

Spells Known (CL 7th; concentration +10)

3rd (5/day)—dispel magic, fireball (DC 16)

2nd (7/day)—dust of twilight, flaming sphere (DC 15), glitterdust (DC 15), pyrotechnics (DC 15)

1st (7/day)—feather fall, flare burst (DC 14), grease (DC 14), shield, true strike

0 (at will)—bleed (DC 13), detect magic, detect poison, open/close, read magic, spark, touch of fatigue

Statistics

Str 27, Dex 12, Con 21, Int 18, Wis 18, Cha 17

Base Atk +15; CMB +24; CMD 35 (39 vs. trip)

Feats Great Fortitude, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Vital Strike

Skills Acrobatics +16 (+20 jump), Climb +26, Escape Artist +16, Fly +13, Intimidate +21, Perception +22, Sense Motive +22, Sleight of Hand +16, Stealth +15, Swim +26

Languages Common, Draconic, Dwarven, Elven, Ignan

SQ superheated

Ancient Magma Dragon CR 17

XP 102,400

CN Huge dragon (extraplanar, fire)

Init +4; Senses dragon senses; Perception +32

Aura frightful presence (300 ft., DC 26)

Defense

AC 39, touch 8, flat-footed 39 (+31 natural, –2 size)

hp 310 (23d12+161)

Fort +22, Ref +13, Will +21

DR 15/magic; Immune fire, paralysis, sleep; SR 28

Weaknesses vulnerable to cold

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +33 (2d8+18/19–20 plus 10 fire), 2 claws +33 (2d6+12/19–20), tail slap +31 (2d6+18), 2 wings +31 (1d8+6)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 28, 20d6 fire plus special), crush, magma breath

Spell-Like Abilities (CL 23rd; concentration +28)

Constant—fire shield (warm)

At will—burning hands (DC 16), scorching ray, wall of fire

3/day—delayed blast fireball (DC 22)

Spells Known (CL 15th; concentration +20)

7th (4/day)—greater polymorph, prismatic spray (DC 22)

6th (6/day)—chain lightning (DC 21), contagious flame (DC 21), eyebite (DC 21)

5th (7/day)—hungry pit (DC 20), polymorph, teleport, wall of force

4th (7/day)—confusion (DC 19), acid pit (DC 19), dimensional anchor, fire shield

3rd (7/day)—displacement, dispel magic, fireball (DC 18), wind wall

2nd (7/day)—darkness, dust of twilight, flaming sphere (DC 17), glitterdust (DC 17), pyrotechnics (DC 17)

1st (8/day)—feather fall, flare burst (DC 16), grease (DC 16), shield, true strike

0 (at will)—bleed (DC 15), detect magic, detect poison, ghost sound, light, open/close, read magic, spark, touch of fatigue

Statistics

Str 35, Dex 10, Con 25, Int 22, Wis 22, Cha 21

Base Atk +23; CMB +37; CMD 47 (51 vs. trip)

Feats Flyby Attack, Great Fortitude, Greater Vital Strike, Improved Bull Rush, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike

Skills Acrobatics +23 (+27 jump), Climb +38, Escape Artist +23, Fly +18, Intimidate +31, Knowledge (planes) +32, Perception +32, Sense Motive +32, Sleight of Hand +23, Stealth +18, Survival +32, Swim +38

Languages Common, Draconic, Dwarven, Elven, Gnome, Halfling, Ignan

SQ superheated

Temperamental and prone to violent outbursts, magma dragons are regarded by most other dragons as dangerously insane—an assumption that, more often than not, proves correct. One can rarely predict a magma dragon's state of mind until it either attacks or attempts to engage in conversation. For their part, magma dragons can justify all of their actions—they just rarely feel the need to do so.

Primal Dragon, Umbral

This sleek, dark dragon moves with a disturbing, serpentine grace, its eyes glowing as if lit from within by crimson embers.

Umbral Dragon

CE dragon (extraplanar)

Base Statistics

CR 6; Size Small; Hit Dice 7d12

Speed 40 ft.

Natural Armor +6; Breath Weapon cone, 2d8 negative energy

Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

Ecology

Environment any

Organization solitary

Treasure triple

Special Abilities

Breath Weapon (Su) Although it deals negative energy damage, an umbral dragon's breath weapon does not heal undead creatures.

Create Shadows (Su) Any creature slain by an ancient or older umbral dragon rises as a shadow (if 8 HD or less) or greater shadow (if above 8 HD) under the umbral dragon's control 1d4 rounds later.

Energy Drain (Su) A great wyrm umbral dragon deals 1 negative level with each successful bite or claw attack (1 level, DC 32).

Ghost Bane (Su) A young or older umbral dragon's physical attacks deal damage to incorporeal creatures normally.

Umbral Scion (Ex) Umbral dragons have negative energy affinity and are immune to energy drain and death effects.

Shadow Breath (Su) Three times per day, an adult or older umbral dragon can breathe a cone of shadows. Creatures who fail a Fortitude save are blinded for 1d4 rounds and take 1 point of Str drain per age category possessed by the dragon. A successful save negates the blindness and reduces Str drain to 1d4 points.

Spell-Like Abilities (Sp) An umbral dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) on reaching the listed age category. Young—darkness; Juvenile—vampiric touch; Adult—shadow walk; Old—project image; Ancient—finger of death (3/day), Great wyrm—shades. An umbral dragon can cast cleric spells as arcane spells.

Table: Umbral Special Abilities
Age CategorySpecial AbilitiesCaster Level
WyrmlingUmbral scion, immune to cold
Very youngDarkness
YoungGhost bane1st
JuvenileFrightful presence, vampiric touch3rd
Young adultDR 5/magic, spell resistance5th
AdultShadow breath, shadow walk7th
Mature adultDR 10/magic9th
OldProject image11th
Very oldDR 15/magic13th
AncientCreate shadows, finger of death15th
WyrmDR 20/magic17th
Great wyrmEnergy drain, shades19th

Young Umbral Dragon CR 10

XP 9,600

CE Large dragon (extraplanar)

Init +5; Senses dragon senses; Perception +17

Defense

AC 22, touch 10, flat-footed 21 (+1 Dex, +12 natural, –1 size)

hp 104 (11d12+33)

Fort +10, Ref +8, Will +10

Immune cold, death effects, energy drain, paralysis, sleep

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +15 (2d6+7/19–20), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail slap +13 (1d8+7)

Space 10 ft.; Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (40-ft. cone, 6d8 neg. energy, DC 18)

Spell-Like Abilities (CL 11th; concentration +14)

At will—darkness

Spells Known (CL 1st; concentration +4)

1st (4/day)—inflict light wounds (DC 14), shield

0 (at will)—bleed (DC 13), detect magic, detect poison, read magic

Statistics

Str 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16

Base Atk +11; CMB +17; CMD 28 (32 vs. trip)

Feats Hover, Improved Critical (bite), Improved Initiative, Multiattack, Power Attack, Vital Strike

Skills Bluff +17, Diplomacy +17, Fly +9, Knowledge (arcana, local, planes) +17, Perception +17, Sense Motive +17, Stealth +11

Languages Abyssal, Common, Draconic, Undercommon

SQ ghost bane, umbral scion

Adult Umbral Dragon CR 14

XP 38,400

CE Huge dragon (extraplanar)

Init +4; Senses dragon senses; Perception +25

Aura frightful presence (180 ft., DC 23)

Defense

AC 29, touch 8, flat-footed 29 (+21 natural, –2 size)

hp 195 (17d12+85)

Fort +15, Ref +10, Will +15

DR 5/magic; Immune cold, death effects, energy drain, paralysis, sleep; SR 25

Offense

Speed 40 ft., fly 200 ft. (poor)

Melee bite +23 (2d8+12/19–20), 2 claws +23 (2d6+8), tail slap +21 (2d6+12), 2 wings +21 (1d8+4)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 23, 12d8 negative energy, DC 23), crush, shadow breath (6 Str)

Spell-Like Abilities (CL 17th; concentration +22)

At will—darkness, shadow walk, vampiric touch

Spells Known (CL 7th; concentration +12)

3rd (5/day)—dispel magic, inflict serious wounds (DC 18)

2nd (7/day)—command undead (DC 17), invisibility, web (DC 17)

1st (8/day)—grease (DC 16), inflict light wounds (DC 16), magic missile, reduce person (DC 16), shield

0 (at will)—bleed (DC 15), detect magic, detect poison, disrupt undead (DC 15), mage hand, ray of frost, read magic

Statistics

Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20

Base Atk +17; CMB +27; CMD 37 (41 vs. trip)

Feats Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike

Skills Bluff +25, Diplomacy +25, Fly +16, Knowledge (arcana, local, planes) +25, Perception +25, Sense Motive +25, Stealth +18, Survival +25

Languages Abyssal, Common, Draconic, Undercommon, 2 more

SQ ghost bane, umbral scion

Ancient Umbral Dragon CR 19

XP 204,800

CE Gargantuan dragon (extraplanar)

Init +3; Senses dragon senses; Perception +35

Aura frightful presence (300 ft., DC 29)

Defense

AC 38, touch 5, flat-footed 38 (–1 Dex, +33 natural, –4 size)

hp 337 (25d12+175)

Fort +21, Ref +13, Will +21

DR 15/magic; Immune death effects, energy drain, paralysis, sleep; SR 30

Offense

Speed 40 ft., fly 250 ft. (clumsy)

Melee bite +33 (4d6+18/19–20), 2 claws +33 (2d8+12), tail slap +31 (2d8+18), 2 wings +31 (2d6+6)

Space 20 ft.; Reach 15 ft. (20 ft. with bite)

Special Attacks breath weapon (60-ft. cone, 20d8 neg. energy, DC 29), create shadows, crush, shadow breath (10 Str), tail sweep

Spell-Like Abilities (CL 25th; concentration +32)

At will—darkness, project image, shadow walk, vampiric touch

3/day—finger of death (DC 24)

Spells Known (CL 15th; concentration +22)

7th (5/day)—destruction (DC 24), limited wish

6th (7/day)—harm (DC 23), mislead, veil (DC 23)

5th (7/day)—greater command (DC 22), slay living (DC 22), teleport, unhallow

4th (7/day)—enervation, inflict crit. wounds (DC 21), phantasmal killer (DC 21), unholy blight (DC 21)

3rd (8/day)—dispel magic, haste, inflict serious wounds (DC 20), lightning bolt (DC 20)

2nd (8/day)—alter self, blur, command undead (DC 19), invisibility, web (DC 17)

1st (8/day)—inflict light wounds (DC 18), grease (DC 18), magic missile, reduce person (DC 18), shield

0 (at will)—acid splash, bleed (DC 17), detect magic, detect poison, disrupt undead (DC 17), ghost sound, mage hand, ray of frost, read magic

Statistics

Str 35, Dex 8, Con 25, Int 24, Wis 25, Cha 24

Base Atk +25; CMB +41; CMD 50 (54 vs. trip)

Feats Bleeding Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, Imp. Critical (bite), Imp. Initiative, Imp. Vital Strike, Multiattack, Power Attack, Skill Focus (Stealth), Snatch, Vital Strike

Skills Appraise +35, Bluff +35, Diplomacy +35, Fly +13, Knowledge (arcana, local, planes, religion) +35, Perception +35, Sense Motive +35, Spellcraft +35, Stealth +21, Survival +35

Languages Abyssal, Common, Draconic, Undercommon, 4 more

SQ ghost bane, umbral scion

Cruel and sadistic, umbral dragons prefer the taste of undead flesh or ghostly ectoplasm, yet never turn down opportunities to consume living flesh.