Sunder Breaker

School abjuration [force]; Level magus 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range touch

Target creature touched

Duration 1 minute/level (D) or until discharged

Saving Throw Will negates (harmless) and see text; Spell Resistance yes (harmless) and see text

You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage per caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half this damage. Spell resistance applies to this damage. The attacker can attempt a Fortitude save to halve this damage.

The ward on the target counts as a magical trap and can be detected and disabled as such.