Buoyancy

School transmutation; Level bard 2, shaman 2, sorcerer/wizard 2, witch 2

Casting Time 1 immediate action

Components V

Range close (25 ft. + 5 ft./2 levels)

Targets one Medium or smaller object or creature/level, no two of which can be more than 20 ft. apart

Duration up to 1 round/level (see text)

Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately tries to submerge must succeed at a DC 20 Swim check every round to stay underwater. If a target spends at least 1 round on dry land, the spell ends for that creature only.