Staves

A staff is a long shaft that stores several spells. Staves usually hold spells grouped by a theme and sometimes possess other abilities that they grant to the wielder. A staff has 10 charges when created but can be recharged by a spellcaster with the appropriate spells.

Staves
Lesser Medium StavesPrice
Monstrification staff12,000 gp
Gravedigger's spade12,150 gp
Spark staff12,650 gp
Ember staff13,100 gp

Ember Staff

Price 13,100 gp; Slot none; CL 8th; Weight 3 lbs.; Aura moderate evocation

The reddish brown bark of this charred manzanita branch shows only in patches. The staff is a mere 3 feet long and balanced for use as a masterwork club.

When casting produce flame from the staff, its wielder can choose to set the end of the staff alight instead of producing the flame in her hand. This does not damage the staff, and the spell's damage is added to any melee attacks made with the staff.

Construction Requirements

Cost 6,700 gp

Craft Staff, fireball, produce flame, scorching ray

Gravedigger's Spade

Price 12,150 gp; Slot none; CL 8th; Weight 4 lbs.; Aura moderate conjuration and transmutation

The sturdy, well-polished oaken shaft and the sharp blade attached to its tip allow this magical staff to be used as a masterwork shovel when not employed in spellcasting.

Construction Requirements

Cost 6,100 gp

Craft Staff, expeditious excavation, create pit, spiked pit

Monstrification Staff

Price 12,000 gp; Slot none; CL 8th; Weight 4 lbs.; Aura faint transmutation (polymorph)

The figures on this scrimshawed ivory staff slowly morph from one monstrous figure into another, and often grow to take up more space on the staff's surface. An alchemist or other character capable of creating extracts can pour an extract of enlarge person over this staff to restore 1 charge to the staff or pour an extract of monstrous physique I over it to restore 3 charges.

Construction Requirements

Cost 6,150 gp

Craft Staff, enlarge person, monstrous physique I, creator must be an alchemist

Spark Staff

Price 12,650 gp; Slot none; CL 8th; Weight 2 lbs.; Aura moderate evocation

Thin golden strands snake through this transparent shaft, seeming to flow from one brass end-cap to the other. Once per day when the wielder is damaged by an effect that deals at least 10 points of electricity damage, the staff regains 1 charge. This does not reduce the amount of damage the wielder takes from the effect.

Construction Requirements

Cost 6,475 gp

Craft Staff, Intensify Spell, shocking grasp, lightning bolt