Rods

Rods are scepterlike devices that have unique magical powers and usually do not have any charges. Anyone can use a rod.

Rods
Lesser Medium RodsPrice
Rod of grasping hexes11,000 gp
Rod of interminable hexes11,000 gp
Rod of potent hexes54,000 gp
Rod of voracious hexes32,500 gp
Lesser Major RodsPrice
Rod of abrupt hexes75,500 gp

Rod of Abrupt Hexes

Price 75,500 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)

Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to activate the hex as swift action rather than a standard action.

Construction Requirements

Cost 37,750 gp

Craft Rod, Quicken Spell, creator must possess the hex class feature

Rod of Grasping Hexes

Price 11,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)

This rod is crafted from a gnarled branch covered in sharp thorns. Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the range of the hex, so long as the hex has a range measured in feet.

Construction Requirements

Cost 5,500 gp

Craft Rod, Reach Spell, creator must possess the hex class feature

Rod of Interminable Hexes

Price 11,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)

Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the duration of the hex, so long as the hex's normal duration is longer than 1 round. When augmented with this rod, a hex that might have a longer duration if a target fails its save but only a 1-round duration if the target succeeds at its save (such as evil eye) still has only a 1-round duration against a target that succeeds at its save.

Construction Requirements

Cost 5,500 gp

Craft Rod, Extend Spell, creator must possess the hex class feature

Rod of Potent Hexes

Price 54,000 gp; Slot none; CL 17th; Weight 5 lbs.; Aura strong (no school)

Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to double the damage dealt or healed by the hex. To be augmented in this way, a hex must directly heal damage, directly deal damage, or grant a creature some form of attack or aura that deals damage.

Construction Requirements

Cost 27,000 gp

Craft Rod, Maximize Spell, creator must possess the hex class feature

Rod of Voracious Hexes

Price 32,500 gp; Slot none<; CL 17th; Weight 5 lbs.; Aura strong (no school)

Three times per day when a wielder of this rod uses a hex (but not an advanced hex or grand hex), she can use this rod's power to target not only the hex's normal target, but also another target within 30 feet of the first. The hex must normally target a single creature within a range of at least 30 feet.

Construction Requirements

Cost 16,250 gp

Craft Rod, Split Hex, creator must have the hex class feature