False Life
(Tome and Blood: A Guidebook to Wizards and Sorcerers)Necromancy
Level: Sorcerer 2, Wizard 2,
Components: V, S, M,
Casting Time: 1 full round
Range: Touch
Target: Living creature touched
Duration: 1 hour/level or until discharged (see text)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
You grant yourself limited power to avoid death.
While this spell is in effect, you gain 1d10 temporary hit points, +1 point per level (maximum 1d10 +10).
Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting.
These sigils cannot be seen once the alcohol or spirits evaporate.