Inaccurate?

Divine Flame

(Defenders of the Faith: A Guidebook to Clerics and Paladins)

Abjuration
Level: Cleric 2,
Components: V, S,
Casting Time: 1 action
Range: 15 ft.
Area: 15-ft-radius emanation, centered on you
Duration: 1 round/level
Saving Throw: Fortitude half
Spell Resistance: Yes

Divine flame creates an immobile ward against cold creatures, such as frost giants.
Cold creatures entering or staying in the area take 1d4 points of damage per caster level, to a maximum of 5d4 (Fortitude save for half).
This damage continues every round the creature remains in the area, and the Fortitude save is allowed each round.

Design downloaded from free website templates.