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Burning Blood

(Complete Arcane)

Necromancy
Level: Sorcerer 4, Wizard 4,
Components: V, S, M,
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One living creature; see text
Duration: 1 round/level (D)
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes

You taint a living creature's blood with a hot, corrosive infusion, dealing 1d8 points of acid damage and 1d8 points of fire damage per round.
The subject can attempt a Fortitude save each round to negate the damage, but a successful save does not prevent damage in future rounds.
Searing pain limits the subject to a single move action in any round when it fails its Fortitude save.
Burning blood does not affect creatures of the construct, elemental, ooze, plant, or undead types.
Material Component: A drop of blood and a pinch of saltpeter.

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