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Balancing Lorecall

(Complete Adventurer)

Divination
Level: Druid 2, Ranger 2, Sorcerer 2, Wizard 2,
Components: V, S, M, DF,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level (D)

You intuit the precise spot and stance necessary to stand on areas of even the most unstable footing.
You gain a +4 insight bonus on Balance checks.
If you have sufficient ranks in the Balance skill, you can even balance on an otherwise impossible surface with a DC 20 Balance check.
If you have 5 or more ranks in Balance, you can balance on vertical surfaces; the normal modifier for a sloped or angled surface no longer applies to you, though other DC modifiers (such as for a slippery surface) do apply.
If you balance on a vertical surface, you can move up or down as if you were climbing.
However, you are not actually climbing, so you can make attacks normally, retain your Dexterity bonus to Armor Class, and generally follow the rules of the Balance skill rather than the Climb skill.
If you have 10 or more ranks in Balance, you can balance on liquids, semisolid surfaces such as mud or snow, or similar surfaces that normally couldn't support your weight.
For each consecutive round that you begin balanced on a particular surface of this sort, the DC of your Balance check increases by 5.
As with all uses of the Balance skill, you move at half speed unless you decide to use the accelerated movement option (thereby increasing the DC of the Balance check by 5).
For more information on the Balance skill, see page 67 of the Player's Handbook.
Arcane Material Component: A thin, three-inch-long wooden dowel.

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