Open Lock (DEX; Trained only)
(Player's Handbook v.3.5 variant, p. 79)
Description
You can pick padlocks, finesse combination locks, and solve puzzle locks. The effort requires at least a simple tool of the appropriate sort (a pick, pry bar, blank key, wire, or the like). Attempting an Open Lock check without a set of thieves' tools (page 130) imposes a –2 circumstance penalty on the check, even if a simple tool is employed. If you use masterwork thieves' tools, you gain a +2 circumstance bonus on the check.
Check
The DC for opening a lock varies from 20 to 40, depend-ing on the quality of the lock, as given on the table below.
Lock | DC |
---|---|
Very simple lock | 20 |
Average lock | 25 |
Good lock | 30 |
Amazing lock | 40 |
Action
Opening a lock is a full-round action.
Special
If you have the Nimble Fingers feat, you get a +2 bonus on Open Lock checks.
Untrained
You cannot pick locks untrained, but you might successfully force them open (see Smashing an Object, page 165).
Required for feats
Feat name |
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