Weapon Group (Maces and Clubs)
( Unearthed Arcana, p. 96)[General]
You understand how to use maces and clubs.
Prerequisite
Benefit
You make attack rolls with the following weapons normally: club, light mace, heavy mace, greatclub, quarterstaff, sap, and warmaceW (two-handed use).
Special
If you use the Arms and Equipment Guide, this weapon group also includes the maul.
Normal
When using a weapon with which you are not profi - cient, you take a -4 penalty on attack rolls.