Feat name |
Short description |
Rulebook |
Arcane Defense |
Choose a school of magic, such as Illusion. You can ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Arcane Preparation |
You can prepare an arcane spell ahead of time as ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Augment Summoning |
Your summoned creatures are better than normal. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Chain Spell |
You can cast spells that arc to other targets in ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Cooperative Spell |
You can cast spells to greater effect in conjunction with ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Delay Spell |
You can cast spells that take effect after a short ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Energy Admixture |
Metamagic] You can modify a spell that uses one type ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Energy Substitution |
You can modify a spell that uses one type of ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Extra Slot |
You can cast an extra spell. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Extra Spell |
You can learn one more spell. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Greater Spell Focus |
Greater Spell Focus [General] Choose a school of magic to ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Greater Spell Penetration |
Greater Spell Penetration [General] Your spells are especially potent, defeating ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Improved Familiar |
As long as you are able to acquire a new ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Innate Spell |
You have mastered a spell so thoroughly you can now ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Persistent Spell |
You make one of your spells last all day. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Repeat Spell |
You can cast a spell that repeats the following round. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Sanctum Spell |
Sanctum Spell [Metamagic] Your spells have a home ground advantage. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Sculpt Spell |
You can alter the shape of a spell's area. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Spell Specialization: Energy Missile |
You deal more damage with ray or energy missile spells. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Spell Specialization: Ray |
You deal more damage with ray or energy missile spells. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |