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Resistance to Energy: Cold

( Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, p. 25)

[General]

You channel the power of nature to resist a particular energy type (fire, cold, electricity, acid, or sonic).

Prerequisite

Base Fort save bonus +8,

Benefit

Choose an energy form. You gain resistance 5 against that type of energy. For example, if you choose fire, you ignore the first 5 points of fire damage you take each round, regardless of whether that damage stems from a mundane or a magical source.

Special

You can take this feat multiple times. If you choose the same energy form two or more times, the effects stack. This resistance does not stack with that provided by any spell or magic item.

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