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Intimidating Rage

( Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers, p. 24)

[General]

Your rage engenders fear in your opponents.

Prerequisite

Ability to rage,

Benefit

While you are raging, you designate a single foe within 30 feet of you who must make a Will save (DC = 10 + one-half your character level + your Charisma modifier) or become shaken for as long as you continue to rage and the target can see you. (A shaken creature suffers a --2 morale penalty on attack rolls, saves, and checks.) A target who makes the save remains immune to the intimidating effect of your rage for one day. Creatures immune to fear and those with no visual senses are immune to this effect.

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