Feats by Rulebooks

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Feat name Short description Rulebook
Markings of the Magi Your skin markings shift into a pattern that denotes you ... Races of Stone
Markings of the Maker Your skin markings shift into a pattern that gives you ... Races of Stone
Markings of the Warrior Your skin markings have shifted over time into a pattern ... Races of Stone
Martial Stalker You practice a powerful fighting style that focuses equally on ... Complete Scoundrel
Martial Stance You have mastered the fundamentals of a martial discipline, and ... Tome of Battle: The Book of Nine Swords
Martial Study By studying the basics of a martial discipline, you learn ... Tome of Battle: The Book of Nine Swords
Martial Throw You can switch positions with an opponent you hit in ... Miniatures Handbook
Martial Weapon Proficiency Choose a type of martial weapon, such as longbow (see ... Player's Handbook v.3.5
Mask of Gentility {TO DO} You cunningly hide your true motives and nature ... Exemplars of Evil
Master Dorje You can manifest a dorje's power with power points. Psionics Handbook 3.0
Master Legacy You temporarily gain access to legacy abilities beyond your normal ... Weapons of Legacy
Master Linguist You have a broad knowledge of language. Races of Eberron
Master Manipulator Your words are your weapons. You confuse others with your ... Player's Handbook II
Master of Knowledge You have spent most of your life in study, and ... Heroes of Horror
Master of Undeath You can control an undead that you create . . ... Complete Mage
Master of Wards {TO DO} You use the power of your dragonmark to ... Dragonmarked
Master Spellthief Your arcane studies allow you to mingle arcane magic of ... Complete Scoundrel
Master Staff You can activate a staff without using a charge. Complete Arcane
Master Staff You can activate a staff without using a charge. Epic Level Handbook
Master Wand You can activate a wand without using a charge. Complete Arcane
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