Feats by Rulebooks

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Feat name Short description Rulebook
Wanderer's Diplomacy Many halfl ings journey far and wide across the world, ... Player's Handbook II
Wandstrike You can channel the magical energy of a wand through ... Complete Arcane
War Devotion You can control your abilities more effectively in combat. Complete Champion
Ward of Khyber {TO DO} Your aberrant dragonmark protects you against the powers ... Dragonmarked
Warden initiate You have been trained in the ancient druidic tradition of ... Eberron Campaign Setting
Warning Shout The force of your performance is so potent that it ... Complete Scoundrel
Warped Mind Your tainted form has altered the physical nature of your ... Lords of Madness
Water Adaptation You favor your aquatic elf parent and have developed the ... Stormwrack
Water Adaptation You favor your aquatic elven parent and have developed the ... Races of Faerun
Water Devotion You can create a water guardian. Complete Champion
Water Heritage You are descended from creatures native to the Elemental Plane ... Planar Handbook
Water Splitting Stone You channel your ki energy to splinter the defenses of ... Player's Handbook II
Waterspawn Your abnormal body and heritage has become more pronounced. You ... Lords of Madness
Weak Will You are highly suggestible and easily duped. Unearthed Arcana
Weakening Touch You can temporarily weaken an opponent with your unarmed strike. Complete Warrior
Weapon and Torch You have mastered a style of fighting that uses a ... Dungeonscape
Weapon Finesse You are especially skilled at using weapons that can BENEFIT: ... Player's Handbook v.3.5
Weapon Focus Choose one type of weapon, such as greataxe. You can ... Player's Handbook v.3.5
Weapon Group (Axes) You understand how to use axes and axelike weapons. Unearthed Arcana
Weapon Group (Basic weapons) You understand how to use a few basic weapons. Unearthed Arcana
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