Feats by Rulebooks
Feat name | Short description | Rulebook |
---|---|---|
Wanderer's Diplomacy | Many halfl ings journey far and wide across the world, ... | Player's Handbook II |
Wandstrike | You can channel the magical energy of a wand through ... | Complete Arcane |
War Devotion | You can control your abilities more effectively in combat. | Complete Champion |
Ward of Khyber | {TO DO} Your aberrant dragonmark protects you against the powers ... | Dragonmarked |
Warden initiate | You have been trained in the ancient druidic tradition of ... | Eberron Campaign Setting |
Warning Shout | The force of your performance is so potent that it ... | Complete Scoundrel |
Warped Mind | Your tainted form has altered the physical nature of your ... | Lords of Madness |
Water Adaptation | You favor your aquatic elf parent and have developed the ... | Stormwrack |
Water Adaptation | You favor your aquatic elven parent and have developed the ... | Races of Faerun |
Water Devotion | You can create a water guardian. | Complete Champion |
Water Heritage | You are descended from creatures native to the Elemental Plane ... | Planar Handbook |
Water Splitting Stone | You channel your ki energy to splinter the defenses of ... | Player's Handbook II |
Waterspawn | Your abnormal body and heritage has become more pronounced. You ... | Lords of Madness |
Weak Will | You are highly suggestible and easily duped. | Unearthed Arcana |
Weakening Touch | You can temporarily weaken an opponent with your unarmed strike. | Complete Warrior |
Weapon and Torch | You have mastered a style of fighting that uses a ... | Dungeonscape |
Weapon Finesse | You are especially skilled at using weapons that can BENEFIT: ... | Player's Handbook v.3.5 |
Weapon Focus | Choose one type of weapon, such as greataxe. You can ... | Player's Handbook v.3.5 |
Weapon Group (Axes) | You understand how to use axes and axelike weapons. | Unearthed Arcana |
Weapon Group (Basic weapons) | You understand how to use a few basic weapons. | Unearthed Arcana |