Feats in Dungeon Master's Guide v.3.5
‹‹ previous
1
next ››
(total 13 items)
Feat name | Short description | Rulebook |
---|---|---|
Familiar Spell | Your familiar can cast a spell. | Dungeon Master's Guide v.3.5 |
Great Smiting | Your smite attacks are much more powerful than normal. | Dungeon Master's Guide v.3.5 |
Improved Elemental Wild Shape | You can take the form of a larger variety of ... | Dungeon Master's Guide v.3.5 |
Improved Favored Enemy | Dungeon Master's Guide v.3.5 | |
Improved Metamagic | You can cast spells using metamagic feats more easily than ... | Dungeon Master's Guide v.3.5 |
Improved Sneak Attack | Your sneak attacks are more deadly than normal. | Dungeon Master's Guide v.3.5 |
Improved Spell Capacity | You can prepare spells that exceed the normal limits of ... | Dungeon Master's Guide v.3.5 |
Lasting Inspiration | Your songs continue to inspire allies long after your words ... | Dungeon Master's Guide v.3.5 |
Overwhelming Critical | Choose one type of melee weapon, such as longsword or ... | Dungeon Master's Guide v.3.5 |
Planar Turning | You can turn or rebuke outsiders. | Dungeon Master's Guide v.3.5 |
Spell Knowledge | You add two additional arcane spells to your repertoire. | Dungeon Master's Guide v.3.5 |
Tattoo Focus | You bear the powerful magical tattoos of a Red Wizard ... | Dungeon Master's Guide v.3.5 |
Terrifying Rage | While in a rage, you panic your opponents. | Dungeon Master's Guide v.3.5 |
‹‹ previous
1
next ››
(total 13 items)