Forest Reeve
(Complete Champion variant, p. 82)
Forest reeves are chosen by Guardians of the Green to patrol local wilderness areas to check for dangers and humanoid activities that could be harmful to the land.
Hit die
d0
Skill points
6 + Int
Class Features
Hit die: d10
Entry requirements:
Base attack bunus +5
Skills: Knowledge (nature) 2 ranks, listen 4 ranks, spot 4 ranks, survival 6 ranks.
Feats: Endurance, Track.
Special: Must be choosen as a forest reeve by the leaders of a band of Guardians of the Green, then serve six-month apprenticeship to a Guardian of the Green that has at least 3 forest of the reeve levels. This requirement can be waived if the would-be forest reeve an extraordinary survice to the Guardians of the Green.
- Camuflage (Ex): At 4rd level, you can use hide skill in any sort of natural terrain, even while been observed.
- Earth's defender (Su): Once per day as a move action, you can channel nature's power through you body and into any one weapon you are wield, making it temporarily magical for 1 minute/ character level you posses. When you are first level, this ability grants your weapon temporary +1 bonus. The value of this bonus increses to +2 when you attain 3rd level and to +3 when you attain 5th level. This ability can be used when you wield a magic weapon, but it does not stack with weapon's exeistng bonus (if any).
- Fast Movement (Ex):
- Nature's rejuvenation (Sp):
- Swift tracker (Ex):
- Whispers of the forest (Su):
- Woodland stride (Ex):
Advancement
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +1 | +0 | +2 | +0 | Earth’s defender +1, fast movement, nature’s rejuvenation 1/day |
2nd | +2 | +0 | +3 | +0 | Woodland stride |
3rd | +3 | +1 | +3 | +1 | Earth’s defender +2, nature’s rejuvenation 2/day, swift tracker |
4th | +4 | +1 | +4 | +1 | Camuflage |
5th | +5 | +1 | +4 | +1 | Earth’s defender +3, nature’s rejuvenation 3/day, whispers of the forest |
Class skills
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Balance | DEX | ||
Climb | STR | ||
Craft | INT | ||
Handle Animal | CHA | ||
Heal | WIS | ||
Hide | DEX | ||
Intimidate | CHA | ||
Jump | STR | ||
Knowledge (geography) | INT | ||
Knowledge (nature) | INT | ||
Listen | WIS | ||
Move Silently | DEX | ||
Search | INT | ||
Spot | WIS | ||
Survival | WIS | ||
Swim | STR | ||
Use Rope | DEX |
Skill points at Each Level:
6 + Int modifier.