Spell name |
Spell School |
V S M AF DF XP
|
Rulebook name |
Edition |
Animal Trick |
Transmutation |
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Candlelight |
Evocation |
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Ghostwalk |
Supplementals (3.5) |
Create Water |
Conjuration |
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Player's Handbook v.3.5 |
Core (3.5) |
Cure Minor Wounds |
Conjuration |
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Player's Handbook v.3.5 |
Core (3.5) |
Darkseed |
Transmutation |
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Dawn |
Abjuration |
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Dawn |
Abjuration |
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Savage Species |
Supplementals (3.0) |
Daze Animal |
Enchantment |
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Detect Crossroads |
Divination |
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Magic of Faerun |
Forgotten Realms (3.0) |
Detect Ghost |
Divination |
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Ghostwalk |
Supplementals (3.5) |
Detect Magic |
Divination |
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Player's Handbook v.3.5 |
Core (3.5) |
Detect Poison |
Divination |
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Player's Handbook v.3.5 |
Core (3.5) |
Fire Eyes |
Transmutation |
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Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers |
Supplementals (3.0) |
Flare |
Evocation |
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Player's Handbook v.3.5 |
Core (3.5) |
Guidance |
Divination |
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Player's Handbook v.3.5 |
Core (3.5) |
Know Direction |
Divination |
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Player's Handbook v.3.5 |
Core (3.5) |
Light |
Evocation |
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Player's Handbook v.3.5 |
Core (3.5) |
Mending |
Transmutation |
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Player's Handbook v.3.5 |
Core (3.5) |
Naturewatch |
Necromancy |
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Complete Divine |
Supplementals (3.5) |
Naturewatch |
Necromancy |
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Magic of Faerun |
Forgotten Realms (3.0) |