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Cerebremancer

(Expanded Psionics Handbook variant, p. 141)

Cerebremancers access both the arcane mysteries of spellcasting and the psionic powers of the mind.

Hit die

d0

Skill points

2 + Int

Class Features

All the following are class features of the cerebremancer prestige class.

Weapon and Armor Proficiency: Cerebremancers gain no proficiency with any weapon or armor.

Spells per Day/Powers Known: When a new cerebremancer level is attained, the character gains new spells per day as if he had also attained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on). This essentially means that he adds the level of cerebremancer to the level of whatever other arcane spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly.
For example, a 3rd-level wizard/3rd-level psion who takes a level in cerebremancer has the same access to spells as a 4th-level wizard and the same number of power points as a 4th-level psion. But his wizard familiar and his psicrystal (if he has one) won’t gain any new abilities.
If a character had more than one arcane spellcasting class or more than one manifesting class before he became a cerebremancer, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level.

Advancement

Level BAB Fort Ref Will Special
1st +0 +0 +0 +2 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
2nd +1 +0 +0 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
3rd +1 +1 +1 +3 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
4th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
5th +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
6th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
7th +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
8th +4 +2 +2 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
9th +4 +3 +3 +6 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class
10th +5 +3 +3 +7 +1 level of existing arcane spellcasting class/+1 level of existing manifesting class

Class skills

Skill name Key ability Trained only Armor check penalty
Concentration CON no no
Craft INT no no
Decipher Script INT yes no
Knowledge (arcana) INT yes no
Knowledge (psionics) INT no no
Profession WIS yes no
Psicraft INT yes no
Spellcraft INT yes no

Skill points at Each Level:

2 + Int modifier.

Spells for Cerebremancer

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