The Complete Ranger's Handbook
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The Complete Ranger's Handbook
Table of Contents
Credits
Introduction
Introduction
Overview
How to Use This Handbook
Before We Get Started
Chapter 1: Character Creation
Character Creation
Ranger Requirements
Level Advancement
Spell Use
Armor and Weapons
Thief Abilities
Primary Terrain
Chapter 2: Ranger Abilities
Ranger Abilities
Tracking
Hide in Shadows
Move Silently
Species Enemy
Animal Empathy
Nature Lore
Survival
Strongholds
Chapter 3: Followers
Followers
Gaining Followers
General Behavior of Followers
Training Animal Followers
Parting Company
Humans and Demihumans
Notes on Falconry
Chapter 4: Ranger Kits
Ranger Kits
Acquiring Kits
DM Decisions
Kit Subsections
Abandoning Kits
Creating New Kits
Demi-Rangers
Dual-Classed Rangers
Multi-Class Rangers
List of Kits
Beastmaster
Explorer
Falconer
Feralan
Forest Runner
Giant Killer
Greenwood Ranger
Guardian
Justifier
Mountain Man
Pathfinder
Sea Ranger
Seeker
Stalker
Warden
Chapter 5: Proficiencies
Proficiencies
Compiled Proficiencies
Clarifications and Modifications
New Proficiencies
Chapter 6: Magic
Magic
New Spells
New Magical Items
Table 56: Ranger Spells
Chapter 7: Equipment
Equipment
Clothing
Transport
Miscellaneous Equipment
Table 57: Clothing, Transport, and Misc. Equipment
Weapons
Chapter 8: Role-Playing
Role-Playing
Demographics
Becoming a Ranger
Common Traits: the Classic Ranger
Daily Life
The Ranger's Personality
Experience
Chapter 9: Rangers and Religion
Chapter 9: Rangers and Religion
Aspects of Faith
Types of Faith
Expressions of Faith
Rangers and Druids
Rangers and Clerics
Chapter 10: Forgatherings
Forgatherings
Attending a Forgathering
Types, Sites, and Dates
Physical Layout
Activities and Events
Appendix
Appendix: AD&D 1st Edition Ranger
Tables
Table 1: Class Qualifications
Table 2: Pregenerated Ability Scores
Table 3: Experience Levels
Table 4: Level Improvements
Table 5: Spell Progression
Table 6: The Ranger's Armor
Table 7: Ranger Attacks Per Round
Table 8: Base Thief Abilities
Table 9: Racial Adjustments
Table 10: Dexterity Adjustments
Table 11: Armor Adjustments
Table 12: Kit Adjustments
Table 13: Optional Armor Adjustments
Table 14: Random Primary Terrain
Table 15: Terrain Tracking Modifiers
Table 16: Illumination Modifiers
Table 17: Special Tracking Modifiers
Table 18: Movement While Tracking
Table 19: Identification Check Results
Table 20: Arctic Species Enemy
Table 21: Arctic Species Enemy
Table 22: Desert Species Enemy
Table 23: Forest Species Enemy
Table 24: Jungle Species Enemy
Table 25: Hill Species Enemy
Table 26: Mountain Species Enemy
Table 27: Plains Species Enemy
Table 28: Swamp Species Enemy
Table 29: Underdark Species Enemy
Table 30: Animal Attitudes
Table 31: Animal Empathy Modifier
Table 32: Nature Lore
Table 33: Arctic Followers
Table 34: Aquatic Followers
Table 35: Desert Followers
Table 36: Forest Followers
Table 37: Hill Followers
Table 38: Jungle Followers
Table 39: Mountain Followers
Table 40: Plains Followers
Table 41: Swamp Followers
Table 42: Underdark Followers
Table 43: Human/Demihuman Followers
Table 44: Follower Training Ratings
Table 45: Feralan Spell Progression
Table 46: Justifier Spell Progression
Table 47: Crude Weaponsmithing (Mountain Man)
Table 48: Mountain Man Spell Progression
Table 49: Terrain Costs for Pathfinders
Table 50: Parliament of Fishes Results
Table 51: Seeker Spell Progression
Table 52: Sacred Animals
Table 53: Demi-Rangers
Table 54: Demi-Ranger Spell Progression and Dexterity Modifiers
Table 55: Nonweapon Proficiencies
Table 56: Ranger Spells
Table 57: Clothing, Transport, and Misc. Equipment
Table 58: Weapons
Table 59: Ranger Experience
Table 60: Optional Individual Experience Awards
Table 61: Experience Levels (1st Edition)
Table 62: Attacks Per Round (1st Edition)
Table 63: Underground Tracking Chances
Table 64: Outdoor Tracking Modifiers
Table 65: Spell Progression (1st Edition)
Table 66: Giant Class Creatures
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