ADVANCED DUNGEONS & DRAGONS®

2nd Edition Player's Handbook Rules Supplement

The Complete Ranger's Handbook

by Rick Swan

Table of Contents

Introduction

Overview

How to Use This Handbook

Before We Get Started

Chapter 1:

Character Creation

Ranger Requirements

Level Advancement

Spell Use

Armor and Weapons

Thief Abilities

Primary Terrain

Chapter 2:

Ranger Abilities

Tracking

Hide in Shadows

Move Silently

Species Enemy

Animal Empathy

Nature Lore

Survival

Strongholds

Chapter 3:

Followers

Gaining Followers

General Behavior of Followers

Training Animal Followers

Parting Company

Humans and Demihumans

Notes on Falconry

Chapter 4:

Ranger Kits

Acquiring Kits

DM Decisions

Kit Subsections

List of Kits

  Beastmaster

  Explorer

  Falconer

  Feralan

  Forest Runner

  Giant Killer

  Greenwood Ranger

  Guardian

  Justifier

  Mountain Man

  Pathfinder

  Sea Ranger

  Seeker

  Stalker

  Warden

Abandoning Kits

Creating New Kits

Demi-Rangers

Dual-Classed Rangers

Multi-Classed Rangers

Chapter 5:

Proficiencies

Compiled Proficiencies

Clarifications and Modifications

New Proficiencies

Chapter 6:

Magic

New Spells

New Magical Items

Chapter 7:

Equipment

Clothing

Transport

Miscellaneous Equipment

Weapons

Chapter 8:

Role-Playing

Demographics

Becoming a Ranger

Common Traits: the Classic Ranger

Daily Life

The Ranger's Personality

Experience

Chapter 9:

Rangers and Religion

Aspects of Faith

Types of Faith

Expressions of Faith

Rangers and Druids

Rangers and Clerics

Chapter 10:

Forgatherings

Attending a Forgathering

Types, Sites, and Dates

Physical Layout

Activities and Events

Appendix: AD&D® 1st Edition Ranger

TABLES

1: Class Qualifications

2: Pregenerated Ability Scores

3: Experience Levels

4: Level Improvements

5: Spell Progression

6: The Ranger's Armor

7: Ranger Attacks Per Round

8: Base Thief Abilities

9: Racial Adjustments

10: Dexterity Adjustments

11: Armor Adjustments

12: Kit Adjustments

13: Optional Armor Adjustments

14: Random Primary Terrain

15: Terrain Tracking Modifiers

16: Illumination Modifiers

17: Special Tracking Modifiers

18: Movement While Tracking

19: Identification Check Results

20: Arctic Species Enemy

21: Aquatic Species Enemy

22: Desert Species Enemy

23: Forest Species Enemy

24: Jungle Species Enemy

25: Hill Species Enemy

26: Mountain Species Enemy

27: Plains Species Enemy

28: Swamp Species Enemy

29: Underdark Species Enemy

30: Animal Attitudes

31: Animal Empathy Modifier

32: Nature Lore

33: Arctic Followers

34: Aquatic Followers

35: Desert Followers

36: Forest Followers

37: Hill Followers

38: Jungle Followers

39: Mountain Followers

40: Plains Followers

41: Swamp Followers

42: Underdark Followers

43: Human/Demihuman Followers

44: Follower Training Ratings

45: Feralan Spell Progression

46: Justifier Spell Progression

47: Crude Weaponsmithing (Mountain Man)

48: Mountain Man Spell Progression

49: Terrain Costs for Pathfinders

50: Parliament of Fishes Results

51: Seeker Spell Progression

52: Sacred Animals

53: Demi-Rangers

54: Demi-Ranger Spell Progression and Dexterity Modifiers

55: Nonweapon Proficiencies

56: Ranger Spells

57: Clothing, Transport, and Misc. Equipment

58: Weapons

59: Ranger Experience

60: Optional Individual Experience Awards

61: Experience Levels (1st Edition)

62: Attacks Per Round (1st Edition)

63: Underground Tracking Chances

64: Outdoor Tracking Modifiers

65: Spell Progression (1st Edition)

66: Giant Class Creatures