ADVANCED DUNGEONS & DRAGONS®
2nd Edition Player's Handbook Rules Supplement
The Complete Ranger's Handbook
by Rick Swan
Table of Contents
Introduction
Overview
How to Use
This Handbook
Before We
Get Started
Chapter 1:
Character Creation
Ranger Requirements
Level Advancement
Spell Use
Armor and Weapons
Thief Abilities
Primary Terrain
Chapter 2:
Ranger Abilities
Tracking
Hide in Shadows
Move Silently
Species Enemy
Animal Empathy
Nature Lore
Survival
Strongholds
Chapter 3:
Followers
Gaining Followers
General
Behavior of Followers
Training
Animal Followers
Parting Company
Humans and Demihumans
Notes on Falconry
Chapter 4:
Ranger Kits
Acquiring Kits
DM Decisions
Kit Subsections
List of Kits
Beastmaster
Explorer
Falconer
Feralan
Forest
Runner
Giant
Killer
Greenwood
Ranger
Guardian
Justifier
Mountain
Man
Pathfinder
Sea
Ranger
Seeker
Stalker
Warden
Abandoning Kits
Creating New Kits
Demi-Rangers
Dual-Classed Rangers
Multi-Classed
Rangers
Chapter 5:
Proficiencies
Compiled Proficiencies
Clarifications
and Modifications
New Proficiencies
Chapter 6:
Magic
New Spells
New Magical Items
Chapter 7:
Equipment
Clothing
Transport
Miscellaneous
Equipment
Weapons
Chapter 8:
Role-Playing
Demographics
Becoming a Ranger
Common
Traits: the Classic Ranger
Daily Life
The Ranger's Personality
Experience
Chapter 9:
Rangers
and Religion
Aspects of Faith
Types of Faith
Expressions
of Faith
Rangers and Druids
Rangers and Clerics
Chapter 10:
Forgatherings
Attending a Forgathering
Types,
Sites, and Dates
Physical Layout
Activities
and Events
Appendix:
AD&D® 1st Edition Ranger
TABLES
1: Class Qualifications
2:
Pregenerated Ability Scores
3:
Experience Levels
4: Level Improvements
5: Spell Progression
6: The
Ranger's Armor
7: Ranger
Attacks Per Round
8: Base
Thief Abilities
9: Racial Adjustments
10:
Dexterity Adjustments
11: Armor Adjustments
12: Kit Adjustments
13: Optional
Armor Adjustments
14: Random
Primary Terrain
15: Terrain
Tracking Modifiers
16:
Illumination Modifiers
17: Special
Tracking Modifiers
18: Movement
While Tracking
19:
Identification Check Results
20: Arctic
Species Enemy
21: Aquatic
Species Enemy
22: Desert
Species Enemy
23: Forest
Species Enemy
24: Jungle
Species Enemy
25: Hill
Species Enemy
26: Mountain
Species Enemy
27: Plains
Species Enemy
28: Swamp
Species Enemy
29:
Underdark Species Enemy
30: Animal Attitudes
31: Animal
Empathy Modifier
32: Nature Lore
33: Arctic Followers
34: Aquatic Followers
35: Desert Followers
36: Forest Followers
37: Hill Followers
38: Jungle Followers
39: Mountain Followers
40: Plains Followers
41: Swamp Followers
42:
Underdark Followers
43:
Human/Demihuman Followers
44: Follower
Training Ratings
45: Feralan
Spell Progression
46:
Justifier Spell Progression
47: Crude
Weaponsmithing (Mountain Man)
48: Mountain
Man Spell Progression
49: Terrain
Costs for Pathfinders
50:
Parliament of Fishes Results
51: Seeker
Spell Progression
52: Sacred Animals
53: Demi-Rangers
54:
Demi-Ranger Spell Progression and Dexterity Modifiers
55:
Nonweapon Proficiencies
56: Ranger Spells
57:
Clothing, Transport, and Misc. Equipment
58: Weapons
59: Ranger Experience
60: Optional
Individual Experience Awards
61:
Experience Levels (1st Edition)
62:
Attacks Per Round (1st Edition)
63:
Underground Tracking Chances
64:
Outdoor Tracking Modifiers
65:
Spell Progression (1st Edition)
66:
Giant Class Creatures