Half-Ogre This hybrid comes from ogre and human parents. They average 7–8' tall, have ruddy complexions, dark hair, and dark
eyes. They look like huge humans. Half-ogres can be fighters or clerics, and
they cannot be multi-classed. Half-ogres can be any alignment.
Players who choose half-ogres for their characters have 15 character points to
spend on racial abilities. These points can be spent to customize a half-ogre from the general skill list below, or they can be used to purchase the subrace’s skill package. Only 5
points can be retained for use later in the character creation process.
Half-Ogre Standard Racial Abilities (10)
Languages*
Tough Hide
* Common, ogre, orc, troll, stone giant, and gnoll.
Half-ogre Penalties
Half-ogres qualify as Large creatures and suffer more damage from many
weapons. Also, certain smaller races enjoy combat bonuses against half-ogres.
Half-Ogre Abilities If the player wishes to create his own customized half-ogre character, he
can pick and choose from the list of half-ogre abilities listed below. Abilities
cost either 5 or 10 character points; refer to the descriptions below.
· Attack bonus (5): +1 attack bonus with one melee weapon.
· Damage bonus (5): +1 to damage rolls with one melee weapon
· Fitness bonus (10): +1 bonus to the character’s Fitness subability score, due to his hardy heritage. The character’s Fitness score
may be up to 5 points higher than his Health subability score.
· Hit point bonus (10): One additional hit point whenever new hit points (for advancing to a new
level) are rolled.
· Infravision (5): Infravision with a 30' range.
· Muscle bonus (10): +1 bonus to the character’s Muscle subability score, due to his great size. The character’s Muscle score may be
up to 5 points higher than his Stamina subability score.
· Poison resistance (5): +1 to saving throws versus poison.
· Tough hide (5): Half-ogres have a natural Armor Class of 8. If the character wears armor that
would improve his AC to better than 8, this ability has no effect. If the
character wears armor that gives him an AC of 8 or worse, he may add a +1 bonus to
his Armor Class.
(See also Monstrous Manual)
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