Psionics and Magic

Psionics and magic use completely different forces. Psionics uses internal energy, while magic taps into extraplanar power. Both arts can produce similar effects, but they do so in very different ways. For this reason, psionics and magic don’t ordinarily mix. Magical spells, for instance, can’t be used to detect or dispel psionic activity, unless otherwise stated. Likewise, psionic powers can’t detect magic that simulates psionic abilities. Lastly, if a psionicist uses a psychokinetic, psychometabolic, psychoportive, or telepathic power against a magical illusion, he automatically gets a saving throw vs. spell to disbelieve it. Specific spells, as listed below, intermix with psionics in the following ways.

Antimagic shell: This spell blocks the effects of psionic powers.

Detect charm: This spell detects telepathic control, such as domination.

Detect invisibility: This spell allows the caster to see clearly psionic invisibility, astral travelers, shadowform, and ethereal creatures. It doesn’t work against characters in other dimensions.

Detect magic: This spell has no effect on psionics.

Detect scrying: This spell will detect psionic scrying, though psionicists get a save vs. spell to avoid detection.

ESP: If this spell is used against psionicists, they get a save vs. spell with a +2 bonus to negate the effects.

False vision: This spell works against psionics, though psionicists get a save vs. spell to negate effects.

Forbiddance: This spell effectively blocks all teleportation and metabolic powers.

Free action: This spell overcomes all psychokinetic effects against the subject’s body, as well as domination.

Globe of invulnerability/minor globe of invulnerability: These spells have no effect on psionics.

Magic jar: Psionicists use their combined Wisdom and Constitution scores when determining the differential modifier.

Mind blank: Psionicists get a save vs. spell to overcome this enchantment.

Misdirection: This spell has no effect on psionics.

Mislead: A psionic attack reveals this spell, but the first attack automatically fails.

Nondetection: This spell works normally against psionics.

Otiluke’s resilient sphere: Psionics can’t penetrate this spell’s protection.

Protection from evil/protection from evil, 10-foot radius: These spells provide +2 bonuses to MACs.

Spell immunity: This spell has no effect on psionics.

Trap the soul: Psionicists trapped by this spell can’t use any psionic powers.

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