Irritating Personality: This disadvantage can make it difficult for the character to obtain cooperation and aid from others. During encounters with NPCs, the DM should require the character to make a Wisdom/Willpower check to resist the effects of the disadvantage. A failed check means the irritating aspects of the PC’s personality rise to the surface.

It is best to role-play the specifics of the character’s behavior—is a fighter exceptionally critical, does a wizard laugh at inappropriate times, or does a thief behave in a very uncouth fashion? The player is free to devise the irritating elements of the character’s persona, and if encounters are role-played the disadvantage will take care of itself.

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