Dancing: The character knows and can perform the moves of many types of dances, including some that involve precise and detailed steps. All dances common to the character’s society will be familiar. Rare, archaic, or unusual dances will be known with a proficiency check. Also, characters who have had a chance to observe an unknown dance can perform it (–2 modifier, +1 for each time after the first that it is seen performed).

Truly spectacular dances—the kind that win character’s campaign-wide acclaim—combine elements of dance proficiency with skills of
tumbling, tightrope walking, and jumping.

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