Rogues Rogues are scoundrels, living by their wits day to day—often at the expense of others. Not all rogues are outright criminals, but many of them possess a shady past they’d rather not have made public. Rogues have several special abilities, the success of which is determined by using percentile dice. Refer to the rogue section of the Player’s Handbook for more information. There are two classes of rogues—thieves and bards . Both use the following table to dictate their level advancements. All rogues roll 1d6 for their hit points from 1st through 10th level. After that, rogues add 2 hit points per level.

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