Protection

(Major: clerics, shamans; Minor: crusaders)

Endure Cold/Endure Heat (1st)

Protection from Evil/Protection from Good (1st)

Ring of Hands/Ring of Woe* (1st)

Sanctuary (1st)

Resist Acid and Corrosion (2nd)

Resist Fire/Resist Cold (2nd)

Withdraw (2nd)

Line of Protection/Line of Destruction (3rd)

Magical Vestment (3rd)

Negative Plane Protection (3rd)

Protection from Evil, 10’ Radius/Prot. from Good, 10’ Radius (3rd)

Remove Paralysis (3rd)

Spell Immunity (4th)

Antiplant Shell (5th)

Impregnable Mind (5th)

Antianimal Shell (6th)

Antimineral Shell (7th)

Impervious Sanctity of Mind (7th)

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