Advanced Dungeons & Dragons®
Player’s Option™:
Spells & Magic
by Richard Baker
Table of Contents
Foreword
Credits
Introduction
  What You Need to Use This Book 
Integrating Spells & Magic Into Your Campaign 
  Making the Switch 
The Role of Magic in the Campaign 
  Scarcity 
  Mystery 
  Power 
  The Cost of Magic 
  Creating a World-View of Magic 
Magic and Storytelling 
Chapter : 1 Wizards 
  Spells from Other Sources 
Schools of Magic 
  Schools of Philosophy 
  Schools of Effect 
  Schools of Thaumaturgy 
  The School of Universal Magic 
Wizard Characters 
  The Wizard’s Spell Book 
  Mage 
  Specialist Wizard 
  Specialists in Schools of Philosophy 
  Specialists in Schools of Effect 
  Specialists in Schools of Thaumaturgy 
Customized Wizard Characters 
  Using the Wizard Character Design Rules 
  Optional Abilities 
  Optional Limitations 
  Dealing with Game-Breaking Characters 
Chapter 2: Priests 
Spheres of Access 
  Player’s Option™ and Spheres of Access 
Priest Characters 
  Cleric 
  Crusader 
  Druid 
  Monk 
  Shaman 
Customized Priest Characters 
  Optional Abilities 
  Optional Limitations 
  Dealing with Game-Breaking Characters
Chapter 3: Other Spellcasters 
Bards and Custom-Designed Characters
  Bards in Player’s Option™: Spells & Magic
  Optional Abilities for Bards 
  Optional Limitations for Bards 
Paladins, Rangers, and Minor Spellcasters 
  Paladins 
  Rangers 
Multi-Classed Spellcasters 
  Multi-Classed Wizards 
  Multi-Classed Priests 
Monsters 
  Monstrous Spellcasters 
  Monsters with Spell-like Abilities 
Chapter 4: Proficiencies 
Proficiencies and Character Points 
  Proficiency Slots and Check Modifiers 
  Character Points and Ability Modifiers 
Wizard Proficiencies 
  Signature Spells 
Priest Proficiencies 
Chapter 5: Equipment 
Laboratories 
  The Location 
  Physical Requirements 
  Equipment 
  The Library 
  Supplies and Reagents 
  Relocating Laboratories 
Priests’ Altars 
  The Location 
  Physical Requirements 
  Materials and Decoration 
  Consecrating the Altar 
Material Spell Components 
  Spell Components: Yes or No?  
  Acquiring Spell Components 
  Storage of Spell Components 
  The Spell Component List 
Arcanists and Apothecaries 
  Alchemists 
  Apothecaries and Herbalists 
  Wise Women and Hedge Wizards 
  Arcanist 
  Buying, Selling, and Trading Magical Items 
Chapter 6: Magic 
The Spell Point System 
  Selecting Spells 
  Cantrips 
  Exceeding the Spell Level Limit
  Casting Spells for Greater Effect 
  Reducing Spell Cost 
  Bonus Spell Points for High Intelligence 
  Recovering Spell Points 
Systems of Magic 
  Channellers 
  Warlocks and Witches 
  Defilers and Preservers 
  Alienists or Summoners 
Priests and Spell Points 
  Minor Spheres of Access 
  Orisons 
  Recovering Spell Points 
Priests and Systems of Magic 
  Channelling 
  Ritual Prayer 
  Conditional Magic 
  Druidical Magic 
Other Spellcasters 
  Paladins 
  Rangers 
  Bards 
Chapter 7: Spell Research and Magical Item Creation 
Spell Research 
  Proposing a Spell 
  Describing a Spell 
  Approval and Modification 
  Conducting Research 
  New Spells in the Campaign 
Magical Item Creation 
  Special Ingredients 
  Potions 
  Scrolls 
  Other Items 
  Qualities 
  Items That No Player Character Should Create 
  Recharging Magical Items 
Chapter 8: Spells in Combat 
Spell Characteristics 
  Casting Subtlety 
 Sensory Signature 
 Strength of Sensory Signature 
  Sensory Signatures by School 
  Spells with Attack Rolls 
  Knockdowns 
  Spells and Knockdown Dice 
Collateral Spell Effects 
  Fire 
  Cold 
  Electricity and Lightning 
  Acid 
  Wind 
  Other Collateral Effects 
Critical Strikes 
  When Do Critical Strikes Occur?  
  Critical Strikes the Easy Way
  Types of Critical Strikes 
  Strike Location 
  Severity 
  Specific Injuries and Effects 
  Bleeding 
  Combat Penalties
  Armor, Shield, and Equipment Damage 
Appendix 1: New Wizard Spells 
First-Level Spells 
  Detect Phase 
  Detect Secret Passages and Portals 
  Dictation 
  Expeditious Retreat
  Protection from Vermin 
  Ray of Fatigue 
Second-Level Spells 
  Cat’s Grace 
  Displace Self 
  Moon Rune 
  Protection from Poison 
  Wall of Gloom 
Third-Level Spells 
  Bands of Sirellyn 
  Lance of Disruption 
  Lesser Sign of Sealing 
  Protection from Amorphs 
  Solvent of Corrosion 
  Wall of Water 
Fourth-Level Spells 
  Conjure Elemental-Kin 
  Improved Strength 
  Lesser Geas 
  Mordenkainen’s Force Missiles 
  Psychic Protection 
  Ultravision 
  Vitriolic Sphere 
Fifth-Level Spells 
  Improved Blink 
  Leomund’s Hidden Lodge 
  Proofing versus Combustion 
  Prying Eyes 
  Rusting Grasp 
  Tenser’s Destructive Resonance 
  Vile Venom 
Sixth-Level Spells 
  Arrow of Bone 
  Dimensional Blade 
  Etherealness 
  Greater Sign of Sealing 
  Superior Magnetism 
  Trollish Fortitude 
Seventh-Level Spells 
  Descent into Madness 
  Neutralize Gas 
  Persistence 
  Seven-Eyes 
Eighth-Level Spells 
  Analyze Dweomer 
  Heart of Stone 
  Iron Body 
Ninth-Level Spells 
  Programmed Amnesia
  Sphere of Ultimate Destruction 
Appendix 2: New Priest Spells 
First-Level Spells 
  Astral Celerity 
  Battlefate
  Blessed Watchfulness
  Calculate
  Calm Animals
  Dispel Fatigue
  Firelight
  Orison
  Protection from Chaos
  Strength of Stone
  Sunscorch
  Wind Column
Second-Level Spells
  Astral Awareness
  Chaos Ward
  Cure Moderate Wounds 
  Ethereal Barrier
  Iron Vigil
  Resist Acid and Corrosion
  Restore Strength
  Soften Earth and Stone
  Watery Fist
Third-Level Spells
  Control Animal
  Detect Spirits
  Dictate
  Etherealness
  Fortify
  Summon Animal Spirit 
  Hold Poison
  Repair Injury
  Unfailing Premonition 
  Weather Prediction
  Wind Servant
Fourth-Levels Spells
  Adamantite Mace 
  Dimensional Anchor 
  Entrench
  Omniscient Eye 
  Recitation
  Suspended Animation 
  Unfailing Endurance 
  Windborne
Fifth-Level Spells
  Animate Flame 
  Dimensional Translocation
  Impregnable Mind
  Othertime
  Produce Ice 
  Righteous Wrath of the Faithful
Sixth-Level Spells
  Command Monster 
  Entropy Shield
  Whirlwind
Seventh-Level Spells
  Antimineral Shell 
  Conjure Air or Water Elemental
  Impervious Sanctity of Mind
  Tsunami
Appendix 3: Wizard Spells by School
Appendix 4: Priest Spells by Sphere
Index
Tables
Table 1: Philosophy Specialist Requirements 
Table 2: Effect Specialist Requirements 
Table 3: Shadow Mage Target Saving Throw Modifiers 
Table 4: Thaumaturgical Specialist Requirements
Table 5: Shaman Spirits Per Level
Table 6: Access Costs
Table 7: Monster Casting Levels
Table 8: New Wizard Nonweapon Proficiencies
Table 9: Signature Spell Costs 
Table 10: New Priest Nonweapon Proficiencies
Table 11: Building Construction Time and Cost
Table 12: Laboratory Cost and Size Requirements
Table 13: Libraries 
Table 14: Field Searches 
Table 15: Purchasing Components 
Table 16: Spell Components 
Table 17: Wizard Spell Point Progression 
Table 18: Spell Cost by Level (Wizard)  
Table 19: Bonus Spell Points for Intelligence 
Table 20: Spell Point Recovery for Channellers 
Table 21: Spell Fatigue 
Table 22: Initiative Modifiers for Preservers and Defilers 
Table 23: Risk of Insanity by Spell Level 
Table 24: Random Insanity Chart 
Table 25: Phobias 
Table 26: Priest Spell Point Progression 
Table 27: Bonus Spell Points for Priest Characters 
Table 28: Spell Cost by Level (Priest)  
Table 29: Spell Point Costs for Major and Minor Spheres  
Table 30: Initiative Modifiers for Ritual Prayer 
Table 31: Modifiers to Ritual Preparatory Times 
Table 32: Effects of Conditions 
Table 33: Paladin Spell Point Progression 
Table 34: Spell Costs by Sphere (Paladin)  
Table 35: Ranger Spell Point Progression 
Table 36: Bard Spell Point Progression 
Table 37: Spell Cost by Level (Bards)  
Table 38: Magical Item Cost and Time Requirements 
Table 39: Spell Subtlety Modifiers 
Table 40: Sensory Signatures 
Table 41: Armor-Breaching Spells  
Table 42: Armor-Observing Spells 
Table 43: Knockdown Numbers by Size 
Table 44: Spells with Knockdown Effects 
Table 45: Critical Strike Chance by Caster Level 
Table 46: Critical Strike Location 
Table 47: Whole-Body Injuries  
Table 48: Critical Severity 
Table of Contents