Healing

(Major: clerics, crusaders, druids; Minor: monks, shamans)

Cure Light Wounds/Cause Light Wounds (1st)

Cure Moderate Wounds/Cause Moderate Wounds (2nd)

Slow Poison (2nd)

Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)

Cure Disease/Cause Disease (3rd)

Hold Poison (3rd)

Repair Injury (3rd)

Cure Serious Wounds/Cause Serious Wounds (4th)

Fortify* (4th)

Neutralize Poison/Poison (4th)

Cure Critical Wounds/Cause Critical Wounds (5th)

Heal/Harm (6th)

Regenerate (7th)

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