Healing
(Major: clerics, crusaders, druids; Minor: monks, shamans)
Cure Light Wounds/Cause Light Wounds (1st)
Cure Moderate Wounds/Cause Moderate Wounds (2nd)
Slow Poison (2nd)
Cure Blindness or Deafness/Cause Blindness or Deafness (3rd)
Cure Disease/Cause Disease (3rd)
Hold Poison (3rd)
Repair Injury (3rd)
Cure Serious Wounds/Cause Serious Wounds (4th)
Fortify* (4th)
Neutralize Poison/Poison (4th)
Cure Critical Wounds/Cause Critical Wounds (5th)
Heal/Harm (6th)
Regenerate (7th)
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