This spell enhances the natural hardiness and stamina of the affected
creatures by rendering them virtually immune to fatigue or exhaustion. During the
casting of the spell, the caster must touch each creature to be affected. While
under the spell’s influence, the subjects may force march with no penalty, engage
in up to 12 hours of hard labor per day with no fatigue (or up to 16 hours with
moderate fatigue), and gain a +4 bonus to Strength/Stamina or
Constitution/Fitness checks. In addition, the subjects gain a +4 bonus to saving throws against
spells or magical effects that cause weakness, fatigue, or enfeeblement. Finally, an affected creature’s fatigue rating (from Player’s Option: Combat & Tactics) is doubled, and the subject gains a +4 bonus to his saving throws to recover
from a fatigued or exhausted state.
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