Chaos Ward

(Abjuration)

Sphere: Chaos

Range: Touch
Components: V, S, M
Duration: 2 rds./level
Casting Time: 5
Area of Effect: Creature touched
Saving Throw: None
Subtlety: +4
Knockdown: None
Sensory: Small visual
Critical: None

By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand-to-hand combat by providing a –1 bonus to the subject’s Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a –2 bonus to Armor Class and a +2 bonus to any saving throws required. In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:

d%1
Effect
01–85
No unusual effect, subject gains normal benefits of chaos ward
86–95
Spell or attack automatically defeated
96–99
Spell or attack ricochets, affecting a random creature within 30 feet—normal

attack roll or saving throw needs to be rolled for the random creature to be

affected
100+
Spell or attack reflected back at originator, normal attack roll or saving throw

applies

1 Add the caster’s level to the d% roll.

In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward. The material component is a playing card used by a rogue of chaotic alignment.

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