This spell grants supernatural strength to the recipient by raising his
Strength score by 1d4 points or to a minimum of 16, whichever is higher. Each 10% of
exceptional Strength counts as 1 point, so a character with a Strength of 17
could be raised as high as an 18/30, but no higher. Both the priest and the
recipient must be in contact with solid stone or earth when the spell is
cast—standing on the ground will do nicely, but flying or swimming will not. The spell lasts for 3 rounds plus 1 round per caster level or until
the subject loses contact with the earth. Obviously, this can happen in a
number of ways, including being picked up or grappled by a larger creature, being
knocked through the air by an impact or explosion, or even being magically moved
in some fashion.
The material components are a chip of granite and a hair from a giant.
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