Ray of Fatigue
(Necromancy)
Range: 10 yds. + 5 yds./level |
Components: V, S |
Duration: 1 rd./level |
Casting Time: 1 |
Area of Effect: 1 creature |
Saving Throw: Neg. |
Subtlety: +2 |
Knockdown: None |
Sensory: Small visual |
Critical: None |
This nefarious spell affects the victims life energies, increasing any fatigue or exhaustion the victim currently possesses. Alert and well-rested characters suddenly become tired and sluggish, and characters who are already fatigued may be reduced to near-helplessness. In effect, the ray adds one level of fatigue or encumbrance to the victim. Moderately encumbered characters suffer a 1 penalty to attack rolls; heavily encumbered characters suffer a 2 penalty to attacks rolls and a +1 Armor Class penalty; and severely encumbered characters suffer a 4 penalty to attack rolls and a +3 Armor Class penalty. (Assume that monsters suffer a 1 penalty to their attack rolls and reduce their movement rates by 33%.) The victim is allowed a saving throw to negate the spells effects.
If you are using the fatigue rules from the Players Option: Combat & Tactics book, this spell operates in a slightly different mannerfresh characters become fatigued, gaining one level of encumbrance; fatigued characters become exhausted, gaining two levels of encumbrance; and exhausted characters collapse in a quivering heap, unable to move or attack.