Location: Legs
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed, –1 penalty to attack rolls
|
5
| Leg struck, 1/2 move, –1 penalty to attack rolls
|
6
| Foot injured, 1/2 move, –1 penalty to attack rolls
|
7
| Leg injured, 1/2 move, –2 penalty to attack rolls, minor bleeding
|
8
| Hip/thigh injured, 1/4 move, –2 to all attacks, major
|
| bleeding
|
9
| Leg injured, 1/4 move and –4 penalty to all attacks, major bleeding
|
10
| Foot withered, victim stunned 1d6 rounds, then no movement and –4 penalty
|
| to all attacks
|
11
| Leg withered at knee, minor bleeding, no move or attack
|
12
| Leg withered at hip, no move or attack, minor bleeding
|
13+
| As 12 above with an additional abdomen hit
|
Location:Abdomen
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed, –1 to attack rolls
|
5
| Abdomen struck, –1 to attack rolls, 1/2 move
|
6
| Abdomen injured, 1/2 move, –2 to attack rolls, minor
|
| bleeding
|
7
| Abdomen injured, 1/2 move, –2 to attack rolls, major
|
| bleeding
|
8
| Abdomen injured, 1/4 move, –4 to attack rolls, stunned
|
| 1d6 rounds
|
9
| Abdomen injured, stunned 1d6 rounds, 1/4 move, –4 to attacks, major
|
| bleeding
|
10
| Abdomen withered, minor bleeding no move or attack
|
11
| Abdomen withered, no move or attack, death in 1d4 hours unless victim
|
| receives cure critical wounds or more powerful magic
|
12
| Abdomen destroyed, immediate death
|
13+
| As 12 above with additional torso or leg hit (50% chance
|
| of each)
|
Location: Torso
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed, –1 to attack rolls, stunned 1 round
|
5
| Torso struck; 1/2 move, –2 to attack rolls
|
6
| Torso injured, 1/2 move, –2 to attack rolls
|
7
| Torso injured, victim stunned 1d6 rounds, 1/2 move, –2 to attacks, minor
|
| bleeding
|
8
| Torso injured, victim stunned 1d6 rounds, 1/4 move, –4 to attack rolls, minor
|
| bleeding
|
9
| Torso injured, no move or attack, major bleeding
|
10
| Torso withered, no move or attack, major bleeding
|
11
| Torso withered, victim reduced to 0 hit points, dies in 1d3 turns unless
|
| reated by cure critical wounds or more powerful magic
|
12
| Torso destroyed, victim killed instantly
|
13+
| As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
|
| left arm, 20% right arm, 20% head)
|
Location: Arms
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand grazed, weapon or shield dropped
|
5
| Arm struck, –2 to attacks with that hand
|
6
| Hand injured, –2 to attacks with that hand (or no shield use if shield hand is
|
| injured)
|
7
| Arm injured, –2 penalty to all attacks, minor bleeding
|
8
| Arm injured, stunned 1d6 rounds, –4 to attacks with affected arm, –2 penalty
|
| to all other attacks, minor bleeding
|
9
| Arm injured and useless, victim stunned 1d6 rounds, minor bleeding
|
10
| Hand withered, stunned 1d6 rounds, –2 to all attacks
|
11
| Arm withered at elbow, stunned 1d6 rounds, no attacks
|
12
| Arm withered at shoulder, stunned 1d6 rounds, 1/2 move, no attacks
|
13+
| As 12 above with an additional torso hit
|
Location: Head
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed, –1 penalty to attacks
|
5
| Head struck, –2 to all attack rolls
|
6
| Head injured, –2 to attacks, stunned 1d6 rounds
|
7
| Face injured, stunned 1d6 rounds, –4 to all attacks and 1/2 move
|
8
| Face injured, victim blinded, stunned 1d6 rounds
|
9
| Head partially withered, stunned 1d6 rounds, 1/2 move and –4 penalty to
|
| attacks, minor bleeding
|
10
| Face destroyed, victim blinded, no move or attack, major bleeding
|
11
| Throat destroyed, stunned 1d6 rounds, severe bleeding
|
12
| Skull destroyed, immediate death
|
13+
| As 12 above with additional torso hit
|
Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
to
|
| all tail attacks
|
7–8
| Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
|
| Spell or immediately retreat
|
9–10
| Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement,
|
| minor bleeding
|
11
| Tail withered, stunned 1d3 rounds, minor bleeding, lose tail attacks; no
|
| movement or attacks if creature uses tail for movement
|
12
| Tail destroyed, victim stunned 1d6 rounds, 1/2 move and –2 penalty on any
|
| attack rolls, major bleeding; no move or attack and severe bleeding if
|
| creature uses tail for movement
|
13+
| As 12 above with abdomen or torso hit (50% chance of either)
|