Wounding

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs

Severity
Effect
1–3
No unusual effect
4
Victim grazed, –1 penalty to attack rolls
5
Leg struck, 1/2 move, –1 penalty to attack rolls
6
Foot injured, 1/2 move, –1 penalty to attack rolls
7
Leg injured, 1/2 move, –2 penalty to attack rolls, minor bleeding
8
Hip/thigh injured, 1/4 move, –2 to all attacks, major

bleeding
9
Leg injured, 1/4 move and –4 penalty to all attacks, major bleeding
10
Foot withered, victim stunned 1d6 rounds, then no movement and –4 penalty

to all attacks
11
Leg withered at knee, minor bleeding, no move or attack
12
Leg withered at hip, no move or attack, minor bleeding
13+
As 12 above with an additional abdomen hit

Location:Abdomen

Severity
Effect
1–3
No unusual effect
4
Victim grazed, –1 to attack rolls
5
Abdomen struck, –1 to attack rolls, 1/2 move
6
Abdomen injured, 1/2 move, –2 to attack rolls, minor

bleeding
7
Abdomen injured, 1/2 move, –2 to attack rolls, major

bleeding
8
Abdomen injured, 1/4 move, –4 to attack rolls, stunned

1d6 rounds
9
Abdomen injured, stunned 1d6 rounds, 1/4 move, –4 to attacks, major

bleeding
10
Abdomen withered, minor bleeding no move or attack
11
Abdomen withered, no move or attack, death in 1d4 hours unless victim

receives cure critical wounds or more powerful magic
12
Abdomen destroyed, immediate death
13+
As 12 above with additional torso or leg hit (50% chance

of each)

Location: Torso

Severity
Effect
1–3
No unusual effect
4
Victim grazed, –1 to attack rolls, stunned 1 round
5
Torso struck; 1/2 move, –2 to attack rolls
6
Torso injured, 1/2 move, –2 to attack rolls
7
Torso injured, victim stunned 1d6 rounds, 1/2 move, –2 to attacks, minor

bleeding
8
Torso injured, victim stunned 1d6 rounds, 1/4 move, –4 to attack rolls, minor

bleeding
9
Torso injured, no move or attack, major bleeding
10
Torso withered, no move or attack, major bleeding
11
Torso withered, victim reduced to 0 hit points, dies in 1d3 turns unless

reated by cure critical wounds or more powerful magic
12
Torso destroyed, victim killed instantly
13+
As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%

left arm, 20% right arm, 20% head)

Location: Arms

Severity
Effect
1–3
No unusual effect
4
Hand grazed, weapon or shield dropped
5
Arm struck, –2 to attacks with that hand
6
Hand injured, –2 to attacks with that hand (or no shield use if shield hand is

injured)
7
Arm injured, –2 penalty to all attacks, minor bleeding
8
Arm injured, stunned 1d6 rounds, –4 to attacks with affected arm, –2 penalty

to all other attacks, minor bleeding
9
Arm injured and useless, victim stunned 1d6 rounds, minor bleeding
10
Hand withered, stunned 1d6 rounds, –2 to all attacks
11
Arm withered at elbow, stunned 1d6 rounds, no attacks
12
Arm withered at shoulder, stunned 1d6 rounds, 1/2 move, no attacks
13+
As 12 above with an additional torso hit

Location: Head

Severity
Effect
1–3
No unusual effect
4
Victim grazed, –1 penalty to attacks
5
Head struck, –2 to all attack rolls
6
Head injured, –2 to attacks, stunned 1d6 rounds
7
Face injured, stunned 1d6 rounds, –4 to all attacks and 1/2 move
8
Face injured, victim blinded, stunned 1d6 rounds
9
Head partially withered, stunned 1d6 rounds, 1/2 move and –4 penalty to

attacks, minor bleeding
10
Face destroyed, victim blinded, no move or attack, major bleeding
11
Throat destroyed, stunned 1d6 rounds, severe bleeding
12
Skull destroyed, immediate death
13+
As 12 above with additional torso hit

Location: Tail

Severity
Effect
1–5
No unusual effect
6
Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to

all tail attacks
7–8
Tail injured, lose any tail attacks; normal animals must roll saving throw vs.

Spell or immediately retreat
9–10
Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement,

minor bleeding
11
Tail withered, stunned 1d3 rounds, minor bleeding, lose tail attacks; no

movement or attacks if creature uses tail for movement
12
Tail destroyed, victim stunned 1d6 rounds, 1/2 move and –2 penalty on any

attack rolls, major bleeding; no move or attack and severe bleeding if

creature uses tail for movement
13+
As 12 above with abdomen or torso hit (50% chance of either)

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