Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed and knocked down
|
5
| Leg struck, 1/2 move; victim knocked down, stunned 1d4 rounds
|
6
| Foot injured, 1/2 move, victim knocked down, stunned 1d4 rounds
|
7
| Armor destroyed, leg injured, 1/2 move, victim stunned 1d4 rounds
|
8
| Hip/thigh injured, knocked down, stunned 2d4 rounds, 1/4 move
|
9
| Armor destroyed, leg broken, stunned 2d4 rounds, 1/4 move and –4 penalty
|
| to all attacks
|
10
| Foot disintegrated; minor bleeding, victim stunned 2d4 rounds, then no
|
| movement and –4 penalty to all attacks
|
11
| Leg disintegrated at knee, major bleeding, no move or attack
|
12
| Leg disintegrated at hip, no move or attack, major bleeding
|
13+
| As 12 above with an additional abdomen hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed and stunned 1 round
|
5
| Abdomen struck, –2 to attack rolls, 1/2 move, stunned 1d4 rounds
|
6
| Armor destroyed, abdomen injured, 1/2 move, –2 to attack rolls, victim
|
| stunned 1d4 rounds
|
7
| Abdomen injured, 1/2 move, –2 to attack rolls, victim stunned 2d4 rounds
|
8
| Abdomen injured, 1/4 move, –4 to attack rolls, stunned 2d4 rounds
|
9
| Armor destroyed, abdomen injured, victim stunned 2d4 rounds, 1/4 move, –4
|
| to attack rolls, minor bleeding
|
10
| Abdomen injured internally, no move or attack, major bleeding
|
11
| Abdomen partially disintegrated, no move or attack, death follows in 1d4
|
| hours if victim is not treated with a cure critical wounds or more powerful
|
| healing magic
|
12
| Abdomen disintegrated, immediate death
|
13+
| As 12 above with additional torso or leg hit (50% chance of each)
|
Location: Torso
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim grazed, stunned 1 round
|
5
| Torso struck; 1/2 move, –2 to attack rolls, stunned 1d4 rounds
|
6
| Shield destroyed, torso injured, stunned 1d4 rounds, 1/2 move, –2 to attack
|
| rolls
|
7
| Armor destroyed, torso injured, stunned 2d4 rounds, 1/2 move, –2 penalty to
|
| attacks
|
8
| Torso injured, victim stunned 2d4 rounds, 1/4 move, –4 to attack rolls
|
9
| Torso injured, no move or attack, minor bleeding
|
10
| Ribs broken, no move or attack, major bleeding
|
11
| Torso partially disintegrated, victim reduced to 0 hit points and dies in 1d3
|
| turns unless treated by cure critical wounds or more powerful healing magic
|
12
| Torso disintegrated, victim killed instantly
|
13+
| As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
|
| left arm, 20% right arm, 20% head)
|
Location: Arms
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand grazed, weapon or shield dropped
|
5
| Arm struck, stunned 1d4 rounds, –2 to attacks with that hand
|
6
| Hand injured, –2 to attacks with that hand (or no shield use if shield arm is
|
| burned), minor bleeding
|
7
| Armor destroyed, arm injured, –2 penalty to all attacks, victim stunned 1d4
|
| rounds
|
8
| Arm injured, victim stunned 2d4 rounds, –4 to attacks with affected arm and
|
| –2 to all other attacks, minor bleeding
|
9
| Arm broken and useless, victim stunned 2d4 rounds
|
10
| Hand disintegrated, stunned 1d4 rounds, –2 to all attacks, minor bleeding
|
11
| Arm disintegrated at elbow, stunned 2d4 rounds, no attacks, major bleeding
|
12
| Arm disintegrated at shoulder, stunned 2d4 rounds, 1/2 move, no attacks,
|
| major bleeding
|
13+
| As 12 above with an additional torso hit
|
Location: Head
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1 round
|
5
| Head struck, helm destroyed, victim stunned 1d4 rounds, –2 to all attack
|
| rolls
|
6
| Head struck, –2 to attacks, stunned 2d4 rounds, victim deafened
|
7
| Helm destroyed, face injured, stunned 2d4 rounds, –4 penalty to all attacks,
|
| ½ move, victim deafened
|
8
| Face injured, victim blinded and deafened, stunned 2d4 rounds
|
9
| Skull broken, stunned 2d4 rounds, 1/2 move and –4 penalty to attacks; roll
|
| saving throw vs. death magic or lose 1d3 points of Intelligence
|
10
| Jaw/face broken, no move or attack, unconscious 4d6 days, major bleeding,
|
| victim deafened
|
11
| Throat destroyed, stunned 2d4 rounds, severe bleeding
|
12
| Skull disintegrated, immediate death
|
13+
| As 12 above with additional torso hit
|
Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail grazed; if prehensile, any items carried are dropped, –2 penalty
to
|
| all tail attacks
|
7–8
| Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
|
| Death magic or retreat
|
9–10
| Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement
|
11
| Tail disintegrated at mid-length, victim stunned 1d4 rounds, minor bleeding,
|
| lose any tail attacks, no movement or attacks if creature uses tail for
|
| movement
|
12
| Tail disintegrated, victim stunned 2d4 rounds, 1/2 move and –2 penalty on
|
| any attack rolls, major bleeding; no move or attack and severe bleeding if
|
| creature uses tail for movement
|
13+
| As 12 above with abdomen or torso hit (50% chance of either)
|