Vibration

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs
Severity
Effect
1–3
No unusual effect
4
Victim grazed and knocked down
5
Leg struck, 1/2 move; victim knocked down, stunned 1d4 rounds
6
Foot injured, 1/2 move, victim knocked down, stunned 1d4 rounds
7
Armor destroyed, leg injured, 1/2 move, victim stunned 1d4 rounds
8
Hip/thigh injured, knocked down, stunned 2d4 rounds, 1/4 move
9
Armor destroyed, leg broken, stunned 2d4 rounds, 1/4 move and –4 penalty

to all attacks
10
Foot disintegrated; minor bleeding, victim stunned 2d4 rounds, then no

movement and –4 penalty to all attacks
11
Leg disintegrated at knee, major bleeding, no move or attack
12
Leg disintegrated at hip, no move or attack, major bleeding
13+
As 12 above with an additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim grazed and stunned 1 round
5
Abdomen struck, –2 to attack rolls, 1/2 move, stunned 1d4 rounds
6
Armor destroyed, abdomen injured, 1/2 move, –2 to attack rolls, victim

stunned 1d4 rounds
7
Abdomen injured, 1/2 move, –2 to attack rolls, victim stunned 2d4 rounds
8
Abdomen injured, 1/4 move, –4 to attack rolls, stunned 2d4 rounds
9
Armor destroyed, abdomen injured, victim stunned 2d4 rounds, 1/4 move, –4

to attack rolls, minor bleeding
10
Abdomen injured internally, no move or attack, major bleeding
11
Abdomen partially disintegrated, no move or attack, death follows in 1d4

hours if victim is not treated with a cure critical wounds or more powerful

healing magic
12
Abdomen disintegrated, immediate death
13+
As 12 above with additional torso or leg hit (50% chance of each)

Location: Torso

Severity
Effect
1–3
No unusual effect
4
Victim grazed, stunned 1 round
5
Torso struck; 1/2 move, –2 to attack rolls, stunned 1d4 rounds
6
Shield destroyed, torso injured, stunned 1d4 rounds, 1/2 move, –2 to attack

rolls
7
Armor destroyed, torso injured, stunned 2d4 rounds, 1/2 move, –2 penalty to

attacks
8
Torso injured, victim stunned 2d4 rounds, 1/4 move, –4 to attack rolls
9
Torso injured, no move or attack, minor bleeding
10
Ribs broken, no move or attack, major bleeding
11
Torso partially disintegrated, victim reduced to 0 hit points and dies in 1d3

turns unless treated by cure critical wounds or more powerful healing magic
12
Torso disintegrated, victim killed instantly
13+
As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%

left arm, 20% right arm, 20% head)

Location: Arms

Severity
Effect
1–3
No unusual effect
4
Hand grazed, weapon or shield dropped
5
Arm struck, stunned 1d4 rounds, –2 to attacks with that hand
6
Hand injured, –2 to attacks with that hand (or no shield use if shield arm is

burned), minor bleeding
7
Armor destroyed, arm injured, –2 penalty to all attacks, victim stunned 1d4

rounds
8
Arm injured, victim stunned 2d4 rounds, –4 to attacks with affected arm and

–2 to all other attacks, minor bleeding
9
Arm broken and useless, victim stunned 2d4 rounds
10
Hand disintegrated, stunned 1d4 rounds, –2 to all attacks, minor bleeding
11
Arm disintegrated at elbow, stunned 2d4 rounds, no attacks, major bleeding
12
Arm disintegrated at shoulder, stunned 2d4 rounds, 1/2 move, no attacks,

major bleeding
13+
As 12 above with an additional torso hit

Location: Head

Severity
Effect
1–3
No unusual effect
4
Victim stunned 1 round
5
Head struck, helm destroyed, victim stunned 1d4 rounds, –2 to all attack

rolls
6
Head struck, –2 to attacks, stunned 2d4 rounds, victim deafened
7
Helm destroyed, face injured, stunned 2d4 rounds, –4 penalty to all attacks,

½ move, victim deafened
8
Face injured, victim blinded and deafened, stunned 2d4 rounds
9
Skull broken, stunned 2d4 rounds, 1/2 move and –4 penalty to attacks; roll

saving throw vs. death magic or lose 1d3 points of Intelligence
10
Jaw/face broken, no move or attack, unconscious 4d6 days, major bleeding,

victim deafened
11
Throat destroyed, stunned 2d4 rounds, severe bleeding
12
Skull disintegrated, immediate death
13+
As 12 above with additional torso hit

Location: Tail

Severity
Effect
1–5
No unusual effect
6
Tip of tail grazed; if prehensile, any items carried are dropped, –2 penalty to

all tail attacks
7–8
Tail injured, lose any tail attacks; normal animals must roll saving throw vs.

Death magic or retreat
9–10
Tail injured, lose any tail attacks, 1/2 move if animal uses tail for movement
11
Tail disintegrated at mid-length, victim stunned 1d4 rounds, minor bleeding,

lose any tail attacks, no movement or attacks if creature uses tail for

movement
12
Tail disintegrated, victim stunned 2d4 rounds, 1/2 move and –2 penalty on

any attack rolls, major bleeding; no move or attack and severe bleeding if

creature uses tail for movement
13+
As 12 above with abdomen or torso hit (50% chance of either)

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