Slashing

Hit Location Chart



d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs
Severity
Effect
1–3
No unusual effect
4
Leg struck, minor bleeding, victim knocked down
5
Knee struck, knockdown, minor bleeding, 1/2 move
6
Leg injured, 1/2 move, minor bleeding
7
Leg injured, knockdown, 1/2 move, minor bleeding; if victim has no armor,

stunned 1d4 rounds, 1/2 move, major bleeding
8
Knee injured, stunned 1d4 rounds, minor bleeding, 1/4 move, –2 attacks
9
Leg injured, minor bleeding, 1/4 move, –2 to attacks; if victim has no armor,

leg broken, major bleeding, no move, –4 to all attacks
10
Hip broken, stunned 1d6 rounds, no move or attack, major bleeding
11
Leg severed at knee, stunned 2d6 rounds, major bleeding, no move or attack
12
Leg severed at thigh, stunned 2d6 rounds, no move or attack, severe bleeding
13+
As above with additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Abdomen grazed, minor bleeding
5
Abdomen struck, victim stunned 1 round, 1/2 move, minor bleeding
6
Abdomen struck, armor damaged, stunned 1d3 rounds, 1/2 move, minor

bleeding; if victim wears no armor, abdomen injured, stunned 1d6 rounds,

1/2 move, –2 penalty to all attacks, minor bleeding
7
Abdomen injured, 1/2 move, –2 to all attacks, major bleeding
8
Abdomen injured, major bleeding, 1/4 move, –4 to all attacks
9
Abdomen injured, armor destroyed, 1/4 move, –4 to all attacks; if victim has

no armor, unconscious 1d6 hours, major bleeding
10
Abdomen injured, no move or attack, major internal bleeding
11
Abdominal wall destroyed, stunned 2d6 rounds, no move or attack, severe

bleeding
12
Abdomen destroyed, victim killed
13+
As above with additional torso or leg hit (50% of either)

Location: Torso
Severity
Effect
1–3
No unusual effect
4
Torso grazed, minor bleeding
5
Torso struck, stunned 1 round, 1/2 move, minor bleeding
6
Shield damaged, torso struck, 1/2 move, minor bleeding
7
Armor damaged, torso injured, 1/2 move, –2 to all attacks; if victim wears no

armor, stunned 1d6 rounds, major bleeding, 1/2 move, –2 penalty to all

attacks
8
Torso injured, major bleeding, stunned 1d6 rounds, 1/4 move, –2 attacks
9
Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
10
Ribs broken, major bleeding, stunned 1d6 rounds, no move or attack
11
Torso destroyed, severe bleeding, unconscious 2d6 days, no move or attack
12
Torso destroyed, victim killed
13+
As above with additional abdomen (40%), arm (20% each), or head (20%)

hit

Location: Arms

Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon or shield dropped
5
Arm struck, minor bleeding, shield damage or weapon dropped
6
Hand injured, minor bleeding, –2 to attacks or no shield use
7
Armor damaged, arm injured, minor bleeding, –2 to all attacks; if victim has

no armor, arm broken, stunned 1d6 rounds, major bleeding, –2 to all attacks
8
Hand severed, stunned 1d6 rounds, major bleeding
9
Arm broken, and useless, stunned 1d6 rounds, major bleeding, 1/2 move, –2

to all other attacks
10
Shoulder injured, stunned 1d6 rounds, no attacks, major bleeding
11
Arm severed at elbow, stunned 2d6 rounds, no attacks, major bleeding
12
Arm severed at shoulder, no move or attacks, severe bleeding
13+
As above with additional torso hit

Location: Head
Severity
Effect
1–3
No unusual effect
4
Head grazed, minor bleeding, victim stunned 1d6 rounds
5
Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if

victim has no helm, head injured, stunned 1d6 rounds, 1/2 move, –2 penalty

to all attack rolls
6
Eye destroyed, stunned 2d6 rounds, –2 to all attacks
7
Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to all attacks,

minor bleeding
8
Skull broken, helm damaged, major bleeding, unconscious 1d6 hours
9
Face injured, victim blinded, major bleeding, no move or attack
10
Skull broken, unconscious 1d6 days, major bleeding, 1/4 move, –4 penalty to

all attacks
11
Throat destroyed, severe bleeding
12
Skull destroyed, immediate death
13+
As above with additional torso hit

Location: Tail
Severity
Effect
1–5
No unusual effect
6
Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to

tail attacks, minor bleeding
7–8
Tail injured, lose any tail attacks; minor bleeding, normal animals must roll

saving throw vs. death magic or retreat in pain
9–10
Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement,

minor bleeding
11
Tail destroyed, stunned 1d3 rounds, major bleeding, lose any tail attacks, no

move or attack if creature uses tail for movement
12
Tail severed, stunned 1d6 rounds, 1/2 move, –2 penalty on all attacks, major

bleeding; no move or attack if creature uses tail for movement
13+
As 12 above with doubled damage dice

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