Location: Legs
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Severity
| Effect
|
1–3
| No unusual effect
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4
| Victim knocked down
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5
| Knee struck, victim knocked down, 1/2 move
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6
| Foot broken, 1/2 move, minor bleeding
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7
| Leg injured, 1/2 move; if target has no armor to cover legs, 1/4 move, –2
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| to all attacks, and minor bleeding
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8
| Hip broken, stunned 1d6 rounds, minor bleeding, no move, –4 penalty to
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| all attacks
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9
| Leg injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks; if victim has
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| no armor, leg broken, no move, –4 to all attacks, major bleeding
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10
| Knee shattered, minor bleeding, stunned 1d6 rounds, no move, –4 penalty
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| to all attacks
|
11
| Hip shattered, major bleeding, stunned 1d6 rounds, no move or attack
|
12
| Leg shattered, stunned 2d6 rounds, no move or attack, major bleeding
|
| from compound fractures
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13+
| As above with additional abdomen hit
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Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
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5
| Abdomen struck, victim stunned 1 round, reduced to 1/2 move
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6
| Abdomen struck, 1/2 move, –2 to all attacks; if victim wears no armor,
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| abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks, minor
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| bleeding
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7
| Abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to attacks, major
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| bleeding
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8
| Abdomen injured, major bleeding, stunned 1d6 rounds, 1/4 move, –4 to all
|
| attacks
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9
| Abdomen injured, stunned 1d6 rounds, major bleeding, 1/4 move, –4 to all
|
| attack rolls, armor destroyed; if victim wears no armor, no move or
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| attack, major bleeding
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10
| Abdomen injured, no move or attack, major bleeding
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11
| Abdomen destroyed, no move or attack, major bleeding
|
12
| Abdomen destroyed, victim reduced to 0 hp, severe bleeding
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13+
| As above with additional torso (50%) or leg (50%) hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Knockdown, stunned 1d4 rounds
|
5
| Torso struck, victim stunned 1 round, 1/2 move
|
6
| Torso struck, 1/2 move, shield damaged; if victim has no shield, stunned
|
| 1d6 rounds, 1/2 move, –2 to attacks, minor bleeding
|
7
| Armor damaged, torso injured, 1/2 move, –2 to attacks; if victim wears no
|
| armor, stunned 1d6 rounds, ribs broken, minor bleeding, 1/2 move, –2
|
| penalty to attacks
|
8
| Torso injured, stunned 1d6 rds, major bleeding, 1/4 move, –4 to attacks
|
9
| Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
|
10
| Ribs broken, major bleeding, no move or attack
|
11
| Torso destroyed, victim reduced to 0 hp, severe bleeding
|
12
| Torso destroyed, victim killed
|
13+
| As above with additional abdomen (40%), arm (20% each) or head (20%)
|
| hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand struck, weapon/shield dropped
|
5
| Arm struck, –2 to attacks with that arm
|
6
| Hand broken, minor bleeding, –2 to all attacks
|
7
| Armor damaged, arm injured, –2 to all attacks; if victim has no armor, arm
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| broken, –4 to attacks with that arm, minor bleeding
|
8
| Shield damaged, arm broken, stunned 1 round, minor bleeding
|
9
| Weapon dropped, arm broken, stunned 1d6 rounds, minor bleeding
|
10
| Shoulder injured, no attacks, stunned 1d6 rounds, minor bleeding
|
11
| Arm shattered, 1/2 move, no attacks, stunned 1d6 rounds, minor bleeding
|
12
| Shoulder shattered, stunned 2d6 rounds, no move or attacks, major
|
| bleeding
|
13+
| As 12 above with additional torso hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if
|
| victim has no helm, stunned 1d6 rounds, –2 to attacks
|
6
| Head injured, victim stunned 1d6 rounds, –2 to attacks, minor bleeding
|
7
| Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attack
|
| rolls; if victim has no helm, unconscious 2d4 hours, minor bleeding, 1/4
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| move, no attacks
|
8
| Skull broken, helm destroyed, victim reduced to 0 hit points, unconscious
|
| 1d4 hours, minor bleeding; no movement or attacks
|
9
| Jaw/face broken, major bleeding, no movement or attack; victim loses 1d3
|
| points of Charisma/Appearance permanently
|
10
| Head injured, major bleeding, unconscious 1d6 days; victim must roll
|
| saving throw vs. death magic or lose 1d3 points of Intelligence, Wisdom,
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| and Charisma permanently
|
11
| Throat destroyed, no move or attack, stunned 2d6 rounds, severe bleeding
|
12
| Skull destroyed, immediate death
|
13+
| As above with additional torso hit
|
Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
|
| to all tail attacks due to pain
|
7–8
| Tail injured, minor bleeding, lose any tail attacks; normal animals must
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| roll saving throw vs. death magic or retreat in pain
|
9–10
| Tail broken, minor bleeding, lose any tail attacks, 1/2 move if animal uses
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| tail for movement
|
11
| Tail injured, victim stunned 1d3 rounds, lose any tail attacks, no
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| movement or attacks if creature uses tail for movement
|
12
| Tail destroyed, pain reduces creature to 1/2 move and –2 penalty on any
|
| attack rolls, major bleeding; no move or attack if creature uses tail for
|
| movement
|
13+
| As 12 above with additional torso or abdomen hit
|