Impact

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs

Severity
Effect
1–3
No unusual effect
4
Victim knocked down
5
Knee struck, victim knocked down, 1/2 move
6
Foot broken, 1/2 move, minor bleeding
7
Leg injured, 1/2 move; if target has no armor to cover legs, 1/4 move, –2

to all attacks, and minor bleeding
8
Hip broken, stunned 1d6 rounds, minor bleeding, no move, –4 penalty to

all attacks
9
Leg injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks; if victim has

no armor, leg broken, no move, –4 to all attacks, major bleeding
10
Knee shattered, minor bleeding, stunned 1d6 rounds, no move, –4 penalty

to all attacks
11
Hip shattered, major bleeding, stunned 1d6 rounds, no move or attack
12
Leg shattered, stunned 2d6 rounds, no move or attack, major bleeding

from compound fractures
13+
As above with additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Abdomen struck, victim stunned 1 round, reduced to 1/2 move
6
Abdomen struck, 1/2 move, –2 to all attacks; if victim wears no armor,

abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to all attacks, minor

bleeding
7
Abdomen injured, stunned 1d6 rounds, 1/2 move, –2 to attacks, major

bleeding
8
Abdomen injured, major bleeding, stunned 1d6 rounds, 1/4 move, –4 to all

attacks
9
Abdomen injured, stunned 1d6 rounds, major bleeding, 1/4 move, –4 to all

attack rolls, armor destroyed; if victim wears no armor, no move or

attack, major bleeding
10
Abdomen injured, no move or attack, major bleeding
11
Abdomen destroyed, no move or attack, major bleeding
12
Abdomen destroyed, victim reduced to 0 hp, severe bleeding
13+
As above with additional torso (50%) or leg (50%) hit

Location: Torso
Severity
Effect
1–3
No unusual effect
4
Knockdown, stunned 1d4 rounds
5
Torso struck, victim stunned 1 round, 1/2 move
6
Torso struck, 1/2 move, shield damaged; if victim has no shield, stunned

1d6 rounds, 1/2 move, –2 to attacks, minor bleeding
7
Armor damaged, torso injured, 1/2 move, –2 to attacks; if victim wears no

armor, stunned 1d6 rounds, ribs broken, minor bleeding, 1/2 move, –2

penalty to attacks
8
Torso injured, stunned 1d6 rds, major bleeding, 1/4 move, –4 to attacks
9
Ribs broken, major bleeding, stunned 1d6 rounds, 1/4 move, –4 attacks
10
Ribs broken, major bleeding, no move or attack
11
Torso destroyed, victim reduced to 0 hp, severe bleeding
12
Torso destroyed, victim killed
13+
As above with additional abdomen (40%), arm (20% each) or head (20%)

hit

Location: Arms
Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon/shield dropped
5
Arm struck, –2 to attacks with that arm
6
Hand broken, minor bleeding, –2 to all attacks
7
Armor damaged, arm injured, –2 to all attacks; if victim has no armor, arm

broken, –4 to attacks with that arm, minor bleeding
8
Shield damaged, arm broken, stunned 1 round, minor bleeding
9
Weapon dropped, arm broken, stunned 1d6 rounds, minor bleeding
10
Shoulder injured, no attacks, stunned 1d6 rounds, minor bleeding
11
Arm shattered, 1/2 move, no attacks, stunned 1d6 rounds, minor bleeding
12
Shoulder shattered, stunned 2d6 rounds, no move or attacks, major

bleeding
13+
As 12 above with additional torso hit

Location: Head
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Head struck, helm removed, victim stunned 1 round, –2 to attack rolls; if

victim has no helm, stunned 1d6 rounds, –2 to attacks
6
Head injured, victim stunned 1d6 rounds, –2 to attacks, minor bleeding
7
Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attack

rolls; if victim has no helm, unconscious 2d4 hours, minor bleeding, 1/4

move, no attacks
8
Skull broken, helm destroyed, victim reduced to 0 hit points, unconscious

1d4 hours, minor bleeding; no movement or attacks
9
Jaw/face broken, major bleeding, no movement or attack; victim loses 1d3

points of Charisma/Appearance permanently
10
Head injured, major bleeding, unconscious 1d6 days; victim must roll

saving throw vs. death magic or lose 1d3 points of Intelligence, Wisdom,

and Charisma permanently
11
Throat destroyed, no move or attack, stunned 2d6 rounds, severe bleeding
12
Skull destroyed, immediate death
13+
As above with additional torso hit

Location: Tail

Severity
Effect
1–5
No unusual effect
6
Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty

to all tail attacks due to pain
7–8
Tail injured, minor bleeding, lose any tail attacks; normal animals must

roll saving throw vs. death magic or retreat in pain
9–10
Tail broken, minor bleeding, lose any tail attacks, 1/2 move if animal uses

tail for movement
11
Tail injured, victim stunned 1d3 rounds, lose any tail attacks, no

movement or attacks if creature uses tail for movement
12
Tail destroyed, pain reduces creature to 1/2 move and –2 penalty on any

attack rolls, major bleeding; no move or attack if creature uses tail for

movement
13+
As 12 above with additional torso or abdomen hit

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